using System;
using System.Collections;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UniGLTF;
using UniHumanoid;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace VRM.SimpleViewer
{
///
/// UI event handling
///
public class ViewerUI : MonoBehaviour
{
[SerializeField]
TextFields m_texts = default;
#region UI
[SerializeField]
Text m_version = default;
[SerializeField]
Button m_open = default;
[SerializeField]
Toggle m_enableLipSync = default;
[SerializeField]
Toggle m_enableAutoBlink = default;
[SerializeField]
Toggle m_useUrpMaterial = default;
[SerializeField]
Toggle m_useAsync = default;
[SerializeField]
Toggle m_loadAnimation = default;
// SpringBone
[SerializeField]
Toggle m_useFastSpringBone = default;
[SerializeField]
Toggle m_springBonePause = default;
[SerializeField]
Toggle m_springBoneScaling = default;
[SerializeField]
Slider m_springExternalX = default;
[SerializeField]
Slider m_springExternalY = default;
[SerializeField]
Slider m_springExternalZ = default;
[SerializeField]
Button m_reset = default;
[SerializeField]
Button m_reconstruct = default;
#endregion
[SerializeField]
HumanPoseTransfer m_src = default;
[SerializeField]
GameObject m_target = default;
[SerializeField]
GameObject Root = default;
[SerializeField]
TextAsset m_motion;
[Serializable]
class TextFields
{
[SerializeField, Header("Info")]
Text m_textModelTitle = default;
[SerializeField]
Text m_textModelVersion = default;
[SerializeField]
Text m_textModelAuthor = default;
[SerializeField]
Text m_textModelContact = default;
[SerializeField]
Text m_textModelReference = default;
[SerializeField]
RawImage m_thumbnail = default;
[SerializeField, Header("CharacterPermission")]
Text m_textPermissionAllowed = default;
[SerializeField]
Text m_textPermissionViolent = default;
[SerializeField]
Text m_textPermissionSexual = default;
[SerializeField]
Text m_textPermissionCommercial = default;
[SerializeField]
Text m_textPermissionOther = default;
[SerializeField, Header("DistributionLicense")]
Text m_textDistributionLicense = default;
[SerializeField]
Text m_textDistributionOther = default;
public void Start()
{
m_textModelTitle.text = "";
m_textModelVersion.text = "";
m_textModelAuthor.text = "";
m_textModelContact.text = "";
m_textModelReference.text = "";
m_textPermissionAllowed.text = "";
m_textPermissionViolent.text = "";
m_textPermissionSexual.text = "";
m_textPermissionCommercial.text = "";
m_textPermissionOther.text = "";
m_textDistributionLicense.text = "";
m_textDistributionOther.text = "";
}
public void UpdateMeta(VRMMetaObject meta)
{
m_textModelTitle.text = meta.Title;
m_textModelVersion.text = meta.Version;
m_textModelAuthor.text = meta.Author;
m_textModelContact.text = meta.ContactInformation;
m_textModelReference.text = meta.Reference;
m_textPermissionAllowed.text = meta.AllowedUser.ToString();
m_textPermissionViolent.text = meta.ViolentUssage.ToString();
m_textPermissionSexual.text = meta.SexualUssage.ToString();
m_textPermissionCommercial.text = meta.CommercialUssage.ToString();
m_textPermissionOther.text = meta.OtherPermissionUrl;
m_textDistributionLicense.text = meta.LicenseType.ToString();
m_textDistributionOther.text = meta.OtherLicenseUrl;
m_thumbnail.texture = meta.Thumbnail;
}
}
[Serializable]
class UIFields
{
[SerializeField]
Toggle ToggleMotionTPose = default;
[SerializeField]
Toggle ToggleMotionBVH = default;
[SerializeField]
ToggleGroup ToggleMotion = default;
Toggle m_activeToggleMotion = default;
public void UpdateToggle(Action onBvh, Action onTPose)
{
var value = ToggleMotion.ActiveToggles().FirstOrDefault();
if (value == m_activeToggleMotion)
return;
m_activeToggleMotion = value;
if (value == ToggleMotionTPose)
{
onTPose();
}
else if (value == ToggleMotionBVH)
{
onBvh();
}
else
{
UniGLTFLogger.Log("motion: no toggle");
}
}
}
[SerializeField]
UIFields m_ui = default;
[SerializeField]
HumanPoseClip m_pose = default;
private void Reset()
{
#if UNITY_2022_3_OR_NEWER
var buttons = GameObject.FindObjectsByType