ousttrue
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f49e651590
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Merge pull request #1542 from ousttrue/fix10/skip_empty_mesh
skip empty mesh
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2022-02-22 18:17:04 +09:00 |
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ousttrue
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3156d0c74c
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skip empty mesh
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2022-02-21 15:01:26 +09:00 |
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ousttrue
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37de8f2199
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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ousttrue
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115ca18b51
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BufferAccessor を UniGLTF に移動
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2022-02-15 17:13:26 +09:00 |
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ousttrue
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21ac603a31
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use INativeArrayManager
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2022-02-14 13:22:13 +09:00 |
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ousttrue
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b98c2f852f
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BufferAccessor use NativeArray
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2022-02-10 22:23:39 +09:00 |
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ousttrue
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bfbde174c4
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mv VrmLib.SpanLike to UniGLTF.SpanLike
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2021-10-06 20:44:02 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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06559cf188
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Feature10/export divided vertex buffer (#913)
* MeshExportUtil
* MeshWriter.ExportMesh implement divided vertex buffer
* MeshImporterDivided
* WIP divided
* conflict restore VertexBuffer
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2021-04-26 19:25:39 +09:00 |
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ousttrue
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74cae0eec7
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rename
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2021-04-26 13:59:37 +09:00 |
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ousttrue
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64077a4ab1
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rename
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2021-04-26 13:55:06 +09:00 |
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