Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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ousttrue
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44b216c906
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add test
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2021-04-21 15:06:09 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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ousttrue
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002e8c6060
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rename AssetTextureUtil.UseAsset to AssetTextureUtil.IsTextureEditorAsset
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2021-04-05 13:15:13 +09:00 |
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ousttrue
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27fa5dbc60
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VRMShaders.TextureExporter, AssetTextureUtil
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2021-04-02 18:35:02 +09:00 |
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ousttrue
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d28f700997
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移動 VRMShaders.TextureExporter
#726 separate AssetTextureUtil
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2021-04-02 18:14:27 +09:00 |
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ousttrue
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4ffd97c2e9
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FolderとAsmdef整理。Runtime, Editor, Tests
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2020-12-01 19:54:13 +09:00 |
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