notargs
dfd5eceae5
マテリアルが正常に開放されていない問題を修正
2025-08-07 13:25:04 +09:00
notargs
a5042629d7
名前を揃えるように変更
2025-06-26 21:42:45 +09:00
notargs
21155c332f
RuntimeImportの際はmaterialを複製しないように修正
2025-06-26 21:23:16 +09:00
notargs
3dd21ea354
Disposeを追記
2025-06-26 19:15:17 +09:00
notargs
176ac7edf6
MaterialValueBindingMergerについて、sharedMaterialsではなくmaterialsを使用するように変更
2025-06-26 19:08:11 +09:00
ousttrue
e12f875bb3
UniVRM-0.129.2
2025-06-20 13:24:10 +09:00
ousttrue
736740c157
UniVRM-0.130.0
2025-06-12 13:06:30 +09:00
ousttrue
dab2e2de3f
nullcheck つきの初期姿勢
2025-06-05 12:46:02 +09:00
ousttrue
926fb460cf
Merge branch 'master' into mtoonVisualArtifact
2025-05-28 12:35:30 +09:00
Masataka SUMI
d7a2ddf9dc
fix(tangent): binarize tangent.w to ±1 to prevent NaNs and artifacts
...
Unity’s Mesh.RecalculateTangents() sometimes generates triangles whose
three vertices disagree on tangent.w (+1 vs –1). The mixed values are
linearly interpolated in the fragment shader; at the midpoint w≈0,
bitangent normalization hits a divide-by-zero, producing NaNs and
visible glitches (notably on Android GPUs).
2025-05-15 23:38:06 +09:00
ousttrue
d113c030a2
UniVRM-0.129.1
2025-05-15 15:04:49 +09:00
ousttrue
7e819b8019
RuntimeGltfInstance が無い場合に NullReferenceException を修正
2025-05-12 19:54:56 +09:00
ousttrue
b328fd8cf4
Merge branch 'master' into fix/constraint_initialize
2025-04-24 14:15:55 +09:00
ousttrue
a94a46cb58
rename to ConstraintTarget and ConstraintSource
2025-04-24 13:32:31 +09:00
ousttrue
e9c9cb7cf1
use RuntimeGltfInstance.InitialTransformStates
2025-04-22 16:57:51 +09:00
ousttrue
54a67398bb
sample copy
2025-04-18 13:05:16 +09:00
ousttrue
3a82698b3e
sample copy 漏れ
2025-04-17 20:31:26 +09:00
ousttrue
167498852e
ForceGltfNodeUniqueName
2025-04-17 20:07:26 +09:00
ousttrue
ea826146e6
node rename 作り直し。parse 終了時に rename が完了している方がよい。
...
vrm-0.x, vrm-1.0, vrma に対して実装した。
2025-04-17 19:23:33 +09:00
ousttrue
81f74e1e7f
Revert "Merge pull request #2637 from ousttrue/fix/node_name_unique"
...
This reverts commit ed5988e25a , reversing
changes made to cc1f8c0fc9 .
# Conflicts:
# Assets/UniGLTF/Runtime/UniGLTF/IO/GltfData.cs
# Assets/UniGLTF/Runtime/UniGLTF/IO/GltfDuplicatedNameConversionRule.cs
# Assets/UniGLTF/Runtime/UniGLTF/IO/ImporterContext.cs
2025-04-17 18:10:34 +09:00
ousttrue
6ead0f2099
GltfDuplicatedNameConversionRule.FixNames
2025-04-17 15:33:16 +09:00
ousttrue
93abcc8c68
UniVRM-0.129.0
2025-04-17 15:02:47 +09:00
ousttrue
68ad0e9a68
Merge branch 'master' into fix/force_unique_name
2025-04-17 15:00:04 +09:00
ousttrue
58e0084c39
IAwaitCaller, GltfDuplicatedNameConversionRule, children != null
2025-04-17 14:03:54 +09:00
ousttrue
84248730d5
BuildHumanAvatarFromMap の中で ForceTransformUniqueName.Process しない
2025-04-16 15:49:34 +09:00
ousttrue
823fb087f5
BuildHumanAvatarFromMap.BuildHumanAvatarFromMap forceRename
2025-04-16 15:44:48 +09:00
ousttrue
f184f29fa9
AvatarDescription を使うところを減らして、HumanoidLoader を使う
2025-04-16 15:34:51 +09:00
ousttrue
fbb9932d0c
すべての経路で ForceTransformUniqueName.Process するようにした
2025-04-16 15:34:51 +09:00
ousttrue
21f96a5bac
add virtual ImporterContext.PreprocessAsync
2025-04-16 15:03:48 +09:00
ousttrue
8f5d826269
dispose function can now be executed again
2025-04-09 14:37:13 +09:00
ousttrue
63e5b6014d
add dependency to com.unity.timeline
2025-04-03 20:32:03 +09:00
amamagi
c8723daf52
use g channel for outline width tex to match the specification
2025-04-03 11:15:11 +09:00
ousttrue
cad4082cc4
BufferCombiner.Unregister/Register で順番の変更が起きないようにする
2025-03-14 18:56:44 +09:00
ousttrue
536aeda8ed
Merge branch 'master' into version/v0_128_3
2025-03-05 13:40:37 +09:00
ousttrue
9cb0b0bf57
UniVRM-0.128.3
2025-03-05 13:17:37 +09:00
Masataka SUMI
c6ac573bcc
Make variable name clear.
2025-03-05 01:50:28 +09:00
tsgcpp
c646901436
Fix EPS_COL as half
2025-03-05 01:35:53 +09:00
tsgcpp
09eb24e76e
Fix to multiply _EmissionColor by emissiveStrength in MToon10
2025-03-04 14:27:19 +09:00
Masataka SUMI
f2fc164af6
comment
2025-03-03 20:11:24 +09:00
Masataka SUMI
e3bf411782
revert a part of #2540
2025-03-03 20:08:40 +09:00
ousttrue
fb59c601ab
Vrm10EditorUtility.LimitBreakSlider
2025-02-27 13:00:45 +09:00
ousttrue
a9696a37b2
VRM10ObjectLookAtEditor
2025-02-27 00:37:14 +09:00
ousttrue
b5f2ce60ff
fix, comment
2025-02-26 19:43:14 +09:00
ousttrue
0dc81ba7a1
LookAt は DefaultExpressionValidator.Validate よりあとで処理されて IsBinary の閾値が 0 であった
...
see DefaultExpressionValidator.Validate
var weight = expression.IsBinary ? Mathf.Round(inputWeights[key]) : inputWeights[key];
2025-02-26 19:42:34 +09:00
ousttrue
4a40f0015b
TestIsBinary
2025-02-25 23:56:51 +09:00
ousttrue
b79333673b
remove PreviewMaterialItem.RestoreInitialValues. use PreviewMaterialItem.Clear
2025-02-25 23:56:35 +09:00
ousttrue
c7301a1287
show if not Application.isPlaying
2025-02-25 23:55:22 +09:00
ousttrue
059e691aca
Vrm10Instance.DisposeRuntime
2025-02-25 23:22:07 +09:00
ousttrue
dcc6d09635
Vrm10RuntimeExpression.Dispose. offset,scale
2025-02-25 16:24:47 +09:00
ousttrue
8d6f5f5fde
show runtime LookAt info
2025-02-18 17:49:07 +09:00