Commit Graph

23 Commits

Author SHA1 Message Date
0b5vr
e8942a4f42 fix: Add [CanEditMultipleObjects] to VRM10SpringBoneJointEditor
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044140952
2022-12-09 16:05:39 +09:00
0b5vr
9c194d55e7 refactor: SpringBoneEditor, change FindProperty specifier from string literal to nameof
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133280
Addressing https://github.com/vrm-c/UniVRM/pull/1952#discussion_r1044133784
2022-12-09 16:03:45 +09:00
0b5vr
3f9071f679 feature (VRM1, SpringBone): add limit break slider to spring bone joint properties 2022-12-08 20:27:57 +09:00
ousttrue
e6f0369eda UnityEngine.Object?. 2022-10-25 16:30:17 +09:00
ousttrue
028cd81c19 未使用削除 2022-10-21 18:57:34 +09:00
ousttrue
938e6f7490 fix picker 2022-10-21 18:47:17 +09:00
ousttrue
f77f0dc6f5 コード整理。SpringBoneEditor を VRM10Window に統合
* 元は Constraint などのエディタもあったのだけど、削った。量が減ったので合体
2022-10-21 17:25:45 +09:00
ousttrue
61a0a28c93 collider の offset 操作 2022-10-20 19:25:34 +09:00
ousttrue
2a992950a6 joint と collider をクリック選択 2022-10-18 15:08:35 +09:00
ousttrue
0934d96228 rename_VRM10Controller_to_Vrm10Instance 2021-09-28 13:27:28 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
ousttrue
3d4b10da12 VRM10SpringBoneColliderGroup の null 防御 2021-05-06 13:45:01 +09:00
ousttrue
fde77865f7 clear m_constraints 2021-04-23 14:54:45 +09:00
ousttrue
744d0e54bc add constraints selector 2021-04-23 14:16:44 +09:00
ousttrue
8068227f48 rename VRM10SpringSelectorWindow to VRM10SelectorWindow. add humanoid bone selector 2021-04-23 13:31:32 +09:00
ousttrue
81a4b1ffea SkinningBake 2021-04-22 20:50:59 +09:00
ousttrue
4e486ebb95 SpringBoneWindow が見切れるのを修正。初期選択も実装 2021-04-16 18:26:48 +09:00
ousttrue
a03f423213 auto reload 2021-04-16 17:05:53 +09:00
ousttrue
83c407a42f VRM10SpringSelectorWindow 2021-04-16 16:29:13 +09:00
ousttrue
0484f02198 VRM10SpringBoneManager.cs 2021-01-20 18:36:39 +09:00
ousttrue
3b0cccdfab prefix VRM10 2021-01-20 18:36:38 +09:00
ousttrue
ff31a01e7d update menu 2021-01-14 19:26:33 +09:00
ousttrue
d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00