ousttrue
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bd3209cc1b
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Merge pull request #970 from Santarh/throwTeim
Throw not supported texture types
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2021-05-24 17:00:44 +09:00 |
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Masataka SUMI
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9614f7eb56
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Throw not supported texture types
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2021-05-24 16:44:56 +09:00 |
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ousttrue
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207b4e1a6a
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コミット漏れと mipmapCount
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2021-05-24 15:53:47 +09:00 |
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ousttrue
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78a3b02189
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共通コードをくくり出し
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2021-05-24 15:33:21 +09:00 |
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Masataka SUMI
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9fcd2abc58
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Force copy texture if texture type was "Normal map".
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2021-05-21 20:51:13 +09:00 |
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Masataka SUMI
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c142e670bd
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Check Editor NormalMap.
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2021-05-21 20:01:08 +09:00 |
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Masataka SUMI
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d61fc7339e
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fix bug
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2021-05-21 19:15:37 +09:00 |
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Masataka SUMI
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cb3d43add1
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Don't export raw file if texture color space was different.
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2021-05-21 19:00:03 +09:00 |
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Masataka SUMI
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18a6aaad64
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Rename, comment
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2021-05-21 18:12:40 +09:00 |
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Masataka SUMI
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9194c772a3
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Consider colorspace
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2021-05-21 18:12:21 +09:00 |
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Masataka SUMI
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275ac63080
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Check export texture in editor
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2021-05-20 19:57:55 +09:00 |
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Masataka SUMI
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f88e8d7286
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Refactoring Serializing Textures
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2021-05-20 18:23:26 +09:00 |
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Masataka SUMI
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b8f2d37ccf
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Export Texture with specified Color Space.
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2021-05-13 20:57:35 +09:00 |
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Masataka SUMI
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65973e2a6e
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Can import TextureImportTypes.Linear.
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2021-05-07 22:04:53 +09:00 |
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ousttrue
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1582cd1c24
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TextureImporterConfigurator を VRMShaders.GLTF.IO.Editor に移動
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2021-04-19 15:13:15 +09:00 |
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ousttrue
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e35bc5f2fe
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GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
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2021-04-12 18:17:24 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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