ousttrue
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e8f7fdbda7
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Rename GltfBufferWriter to ExportingGltfData
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2021-10-26 20:34:50 +09:00 |
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ousttrue
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58678776b5
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add GltfBufferWriter
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2021-10-26 17:37:03 +09:00 |
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ousttrue
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8001d3673e
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MeshUpdater
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2021-10-07 17:44:39 +09:00 |
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ousttrue
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bfbde174c4
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mv VrmLib.SpanLike to UniGLTF.SpanLike
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2021-10-06 20:44:02 +09:00 |
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Masataka SUMI
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3ed5c4fe5c
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Rename IGltfData to GltfData
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2021-06-28 00:26:54 +09:00 |
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Masataka SUMI
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e5ca1346a5
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Rename GltfParser to IGltfData
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2021-06-27 21:45:30 +09:00 |
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ousttrue
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ada991eb71
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コード見直し。SparseBase 使ってなかった。
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2021-06-07 19:13:10 +09:00 |
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ousttrue
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80abc5d7ce
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implement BlendShapeExporter.Export
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2021-06-04 15:40:44 +09:00 |
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ousttrue
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7e42a8bd12
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BlendShapeExporter を準備中
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2021-06-04 13:39:28 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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3e16a2f492
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LoadDivided に BlendShape import の実装が無かった
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2021-05-25 14:55:35 +09:00 |
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Masataka SUMI
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3f13fdde05
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ignore freeze while exportings vrm10
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2021-05-18 21:01:19 +09:00 |
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ousttrue
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06559cf188
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Feature10/export divided vertex buffer (#913)
* MeshExportUtil
* MeshWriter.ExportMesh implement divided vertex buffer
* MeshImporterDivided
* WIP divided
* conflict restore VertexBuffer
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2021-04-26 19:25:39 +09:00 |
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ousttrue
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74cae0eec7
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rename
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2021-04-26 13:59:37 +09:00 |
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ousttrue
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64077a4ab1
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rename
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2021-04-26 13:55:06 +09:00 |
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ousttrue
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10e44ed8a8
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ModelReader, ModelWriter
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2021-04-26 13:38:48 +09:00 |
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ousttrue
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843fa8fd28
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MeshWriter
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2021-04-26 13:25:02 +09:00 |
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ousttrue
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839f0b27ce
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MeshReader
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2021-04-26 13:12:41 +09:00 |
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