Masataka SUMI
e9da5e2b7b
mv VRMShaders namespace to UniGLTF
2024-07-20 23:47:45 +09:00
Isamu Mogi
b2b11dc6f3
Use new ArraySegment<byte>(Array.Empty<byte>()) instead of default(ArraySegment<byte>)
...
`default(ArraySegment<byte>).ToArray()` throws `InvalidOperationException` since Unity 2021.
It fails `VRMTextureEnumerateTests`. Use `new ArraySegment<byte>(Array.Empty<byte>())` instead.
Confirmed to work with Unity 2020.3.34f1, 2021.3.13f1 and 2022.1.23f1.
fixes https://github.com/vrm-c/UniVRM/issues/1934
2022-11-30 02:47:21 +09:00
Masataka SUMI
77e87eba38
rename vrm material importer class names
2022-11-10 21:38:36 +09:00
ousttrue
a7fda8d04d
unittest の Dispose 呼び忘れを修正
2022-02-04 16:33:30 +09:00
ousttrue
fecbf3f0de
GltfData.GetBytesFromUri
2021-10-27 17:31:32 +09:00
Masataka SUMI
8ce79f7cdd
Add comments
2021-06-28 00:33:31 +09:00
Masataka SUMI
3ed5c4fe5c
Rename IGltfData to GltfData
2021-06-28 00:26:54 +09:00
Masataka SUMI
a1c40eeda0
Implements Parser variants.
2021-06-28 00:26:05 +09:00
Masataka SUMI
e5ca1346a5
Rename GltfParser to IGltfData
2021-06-27 21:45:30 +09:00
ousttrue
a332c0aba7
TextureEnumerationInUnknownShader
2021-06-08 13:25:02 +09:00
Masataka SUMI
adbe16e154
mv GetTextureImportParamSet Get
2021-05-27 15:37:38 +09:00
Masataka SUMI
a4a5b1d0cb
mv TextureSetImporter TextureDescriptorGenerator
2021-05-27 15:36:52 +09:00
Masataka SUMI
157c7091f7
follow test
2021-05-27 15:35:45 +09:00
Masataka SUMI
a6d730d15f
Refactor Texture enumeration to TextureSetImport
2021-05-26 21:22:34 +09:00
ousttrue
da49aa0b2c
rename VRMMtoonMaterialImporter to VRMMaterialImporter
2021-04-15 15:05:48 +09:00
ousttrue
56b7f1ae20
SubAssetKey
2021-04-14 13:50:09 +09:00
ousttrue
a15b497b85
use Vrm10MToonMaterialImporter
2021-04-01 12:16:45 +09:00
ousttrue
2d4d5315ba
TextureFactory.m_textureCache の使い方を整理、テスト追加
2021-03-25 15:37:39 +09:00