Commit Graph

9 Commits

Author SHA1 Message Date
ousttrue
3187078011 private 2023-02-09 19:01:50 +09:00
ousttrue
7572ce5ded Func<(Texture2D, bool IsDisposable)> 2023-02-09 19:01:29 +09:00
ousttrue
04f409aa1f (Texture2D Texture, bool IsDisposable) 2023-01-26 15:24:25 +09:00
ousttrue
6d42ba01e3 remove IDisposableResourceList
* UnityEngine.Object => UnityEngine.Texture2D
2023-01-26 15:18:07 +09:00
ousttrue
b1825e8968 IDisposableResourceList
Dispose a texture if `TextureConverter.CopyTexture` is used.
2023-01-25 18:45:20 +09:00
ousttrue
a79e6b4a5b ITextureExporter inherit IDisposable
update ITextureExporter interface
2023-01-25 18:23:55 +09:00
Masataka SUMI
e6dba4c9c5 Can export metallic roughness occlusion correct. 2021-12-22 17:40:04 +09:00
Masataka SUMI
6fed2d0f2a ITextureSerializer に、出力予定アセットに対する事前処理の定義を追加 2021-12-04 02:00:04 +09:00
Masataka SUMI
22bb8ba01b VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理 2021-10-14 17:57:20 +09:00