ousttrue
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3187078011
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private
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2023-02-09 19:01:50 +09:00 |
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ousttrue
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7572ce5ded
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Func<(Texture2D, bool IsDisposable)>
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2023-02-09 19:01:29 +09:00 |
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ousttrue
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04f409aa1f
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(Texture2D Texture, bool IsDisposable)
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2023-01-26 15:24:25 +09:00 |
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ousttrue
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6d42ba01e3
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remove IDisposableResourceList
* UnityEngine.Object => UnityEngine.Texture2D
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2023-01-26 15:18:07 +09:00 |
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ousttrue
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b1825e8968
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IDisposableResourceList
Dispose a texture if `TextureConverter.CopyTexture` is used.
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2023-01-25 18:45:20 +09:00 |
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ousttrue
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a79e6b4a5b
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ITextureExporter inherit IDisposable
update ITextureExporter interface
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2023-01-25 18:23:55 +09:00 |
|
Masataka SUMI
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e6dba4c9c5
|
Can export metallic roughness occlusion correct.
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2021-12-22 17:40:04 +09:00 |
|
Masataka SUMI
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6fed2d0f2a
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ITextureSerializer に、出力予定アセットに対する事前処理の定義を追加
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2021-12-04 02:00:04 +09:00 |
|
Masataka SUMI
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22bb8ba01b
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VRMShaders.GLTF.IO.Runtime 以下のディレクトリ整理
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2021-10-14 17:57:20 +09:00 |
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