ousttrue
|
0934d96228
|
rename_VRM10Controller_to_Vrm10Instance
|
2021-09-28 13:27:28 +09:00 |
|
ousttrue
|
bc8a8b3a7f
|
update VRM10MetaEditor
|
2021-06-29 20:27:35 +09:00 |
|
ousttrue
|
0bdb224215
|
gltfExporter use GltfExportSettings
|
2021-06-29 20:25:58 +09:00 |
|
ousttrue
|
94f2d9f7bb
|
ApplyModifiedProperties
|
2021-06-29 17:32:13 +09:00 |
|
ousttrue
|
c6cb7e9df3
|
VRM10ExportDialog use VRM10MetaEditor
|
2021-06-21 19:17:51 +09:00 |
|
ousttrue
|
872a0ddc97
|
Export VRM10ObjectMeta
|
2021-06-16 14:51:36 +09:00 |
|
ousttrue
|
cb59024f8e
|
WIP VRM10Object
|
2021-06-15 19:10:54 +09:00 |
|
ousttrue
|
ce98d54976
|
IBlendShapeFilter
|
2021-06-03 18:14:38 +09:00 |
|
ousttrue
|
56db0e2e54
|
rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
|
2021-06-01 18:09:41 +09:00 |
|
Masataka SUMI
|
f88e8d7286
|
Refactoring Serializing Textures
|
2021-05-20 18:23:26 +09:00 |
|
ousttrue
|
4d3e24d49c
|
gltf, vrm0, vrm1 でMeshExportValidatorを共通部品化
|
2021-05-06 20:03:55 +09:00 |
|
ousttrue
|
06559cf188
|
Feature10/export divided vertex buffer (#913)
* MeshExportUtil
* MeshWriter.ExportMesh implement divided vertex buffer
* MeshImporterDivided
* WIP divided
* conflict restore VertexBuffer
|
2021-04-26 19:25:39 +09:00 |
|
ousttrue
|
64077a4ab1
|
rename
|
2021-04-26 13:55:06 +09:00 |
|
ousttrue
|
81a4b1ffea
|
SkinningBake
|
2021-04-22 20:50:59 +09:00 |
|
ousttrue
|
5beba7c647
|
VRM10ExportSettings.cs
|
2021-04-22 20:25:00 +09:00 |
|
ousttrue
|
ab0e3a4b80
|
UniGLTF.MeshExportValidatorEditor
|
2021-04-22 20:11:31 +09:00 |
|
ousttrue
|
8c7113bd53
|
EditorにMetaObjectの参照を表示
|
2021-04-22 16:41:30 +09:00 |
|
ousttrue
|
8e81e5e698
|
T-Poseボタンの表示位置を変更(T-Poseにしないと表示されなかった)
|
2021-04-21 16:01:24 +09:00 |
|
ousttrue
|
29cbf879e2
|
tpose button on humanoid tab
|
2021-04-21 15:47:28 +09:00 |
|
ousttrue
|
8e8ee5cf65
|
MeshExportValidator
|
2021-04-20 21:02:47 +09:00 |
|
ousttrue
|
33bd8a38f9
|
use ExportDialogBase
|
2021-04-19 20:36:16 +09:00 |
|
ousttrue
|
25ea39cd87
|
SaveFileDialog
|
2021-04-19 18:48:42 +09:00 |
|
ousttrue
|
8d9de7a9d4
|
Validation, 多言語化を UniGLTF 配下に移動
|
2021-04-19 15:37:50 +09:00 |
|
ousttrue
|
e35bc5f2fe
|
GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
|
2021-04-12 18:17:24 +09:00 |
|
ousttrue
|
50078af9bc
|
ExportExpression
|
2021-04-09 16:54:55 +09:00 |
|
ousttrue
|
4bf461a226
|
Vrm10Exporter.ExportMeta
|
2021-04-09 16:54:50 +09:00 |
|
ousttrue
|
45503b4b31
|
Vrm10Exporter.Export
|
2021-04-09 16:54:44 +09:00 |
|
ousttrue
|
a207729d09
|
Vrm10MaterialExporter
|
2021-04-09 16:54:34 +09:00 |
|
ousttrue
|
90d6f49c24
|
Vrm10Exporter.Export
|
2021-04-09 16:54:27 +09:00 |
|
ousttrue
|
5df1576a70
|
implement build meta
|
2021-04-01 13:37:05 +09:00 |
|
ousttrue
|
5f86ffe842
|
VrmLib.Coordinates.Vrm1
https://github.com/vrm-c/vrm-specification/issues/205
|
2021-02-16 18:06:16 +09:00 |
|
ousttrue
|
505417a964
|
merge VrmLib.GLb to UniGLTF.Glb
|
2021-01-20 18:36:39 +09:00 |
|
ousttrue
|
114ee76bdf
|
Authors
|
2021-01-20 18:36:38 +09:00 |
|
ousttrue
|
d53942a7bd
|
merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
|
2021-01-07 13:37:24 +09:00 |
|