ousttrue
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920fffb3bc
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Merge pull request #1011 from ousttrue/fix/VrmLoadTest.VrmTestModelsTests
古いシェーダー名をフォールバック
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2021-06-07 20:53:22 +09:00 |
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ousttrue
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dc2c8c5703
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大文字修正。const 使う
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2021-06-07 20:47:23 +09:00 |
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ousttrue
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be4f06f16a
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Merge pull request #1010 from ousttrue/fix/export_divided_test
Fix/export divided test
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2021-06-07 20:36:13 +09:00 |
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ousttrue
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2e659da9da
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古いシェーダー名をフォールバック #1004
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2021-06-07 20:34:16 +09:00 |
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ousttrue
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cb807bafa9
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fix MeshExportUtil.BlendShapeBuffe size. mesh.index count to submesh.index count.
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2021-06-07 19:43:18 +09:00 |
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ousttrue
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f6dc69d250
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reduce message
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2021-06-07 19:35:55 +09:00 |
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ousttrue
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cf1698293d
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fix VRMMaterialTests.ExportTest. Shaders (vrm/unlitXXX) are not exists.
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2021-06-07 19:32:26 +09:00 |
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ousttrue
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b8bf52592f
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Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
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2021-06-07 19:18:08 +09:00 |
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ousttrue
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ada991eb71
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コード見直し。SparseBase 使ってなかった。
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2021-06-07 19:13:10 +09:00 |
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ousttrue
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20602bc805
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texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。
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2021-06-04 17:25:23 +09:00 |
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ousttrue
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40be812e25
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fix -1 index in migration
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2021-06-04 16:34:26 +09:00 |
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ousttrue
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a557fd6eae
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show migration error
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2021-06-04 16:27:25 +09:00 |
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ousttrue
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80abc5d7ce
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implement BlendShapeExporter.Export
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2021-06-04 15:40:44 +09:00 |
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ousttrue
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7e42a8bd12
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BlendShapeExporter を準備中
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2021-06-04 13:39:28 +09:00 |
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ousttrue
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506460665a
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null check. public MeshExportInfo.CalcMeshSize
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2021-06-03 20:21:10 +09:00 |
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ousttrue
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8b8f21f536
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fix text. MeshExportInfo.Create
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2021-06-03 20:04:30 +09:00 |
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ousttrue
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66f0411218
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integrate MeshWithRenderer to MeshExportInfo
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2021-06-03 19:42:30 +09:00 |
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ousttrue
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0706c869ee
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MeshExportInfo.Renderers
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2021-06-03 18:32:43 +09:00 |
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ousttrue
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ce98d54976
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IBlendShapeFilter
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2021-06-03 18:14:38 +09:00 |
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ousttrue
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f02d2d2ee0
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MeshExportInfo.GetInfo
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2021-06-03 17:23:04 +09:00 |
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ousttrue
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67e58a8cde
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コード整理。static
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2021-06-03 17:10:08 +09:00 |
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ousttrue
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1cec8cfcea
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Merge pull request #998 from ousttrue/feature/animation_extract
Feature/animation extract
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2021-06-03 15:34:49 +09:00 |
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ousttrue
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c7dfb001a2
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空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
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2021-06-03 15:09:08 +09:00 |
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ousttrue
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bfb591b711
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remove legacy shaders
#496
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2021-06-03 14:54:57 +09:00 |
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ousttrue
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541ece55ca
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AnimationClip の extract を実装
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2021-06-03 14:11:13 +09:00 |
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ousttrue
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acfe0d347a
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implement AnimationClip extract
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2021-06-03 14:11:12 +09:00 |
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ousttrue
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4c130f1e27
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TmpGuiEnable to EditorGUI.DisabledScope
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2021-06-03 14:11:12 +09:00 |
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ousttrue
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ca8a04d6cb
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VertexColorState を格上げ
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2021-06-02 17:25:25 +09:00 |
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ousttrue
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771d2dab14
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move to folder
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2021-06-02 14:16:38 +09:00 |
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ousttrue
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a5cbb05046
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rename
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2021-06-02 13:53:54 +09:00 |
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ousttrue
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178835a02d
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コード整理
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2021-06-02 13:48:46 +09:00 |
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ousttrue
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c1433d4795
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fix humanoid asset path
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2021-06-02 13:09:39 +09:00 |
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ousttrue
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fd18413d67
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Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
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2021-06-01 19:43:45 +09:00 |
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ousttrue
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2d53b15559
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MeshUtility.Humanoid を UniHumanoid.Humanoid に移動
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2021-06-01 18:24:07 +09:00 |
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ousttrue
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56db0e2e54
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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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2021-06-01 18:09:41 +09:00 |
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ousttrue
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a7464374ab
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spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
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2021-06-01 17:29:36 +09:00 |
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ousttrue
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e3ffffbd6f
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SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
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2021-06-01 17:03:56 +09:00 |
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ousttrue
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b2f342d7e1
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rename VRM10SpringJoint to VRM10SpringBoneJoint
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2021-06-01 16:55:34 +09:00 |
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ousttrue
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f97bbc1ea5
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new m_colliderList
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2021-06-01 16:42:36 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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ousttrue
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ea6c97d1c7
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IAnimationImporter
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2021-05-28 18:45:13 +09:00 |
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ousttrue
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72fe88deb4
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fix SettingsProvider
#if
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2021-05-28 16:55:27 +09:00 |
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ousttrue
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2016d636c0
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use SettingProvider
workaround
https://github.com/Unity-Technologies/com.unity.cinemachine/blob/master/Editor/Windows/CinemachineSettings.cs#L313
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2021-05-28 16:45:19 +09:00 |
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Masataka SUMI
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3aaa06a1e2
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into fastMetallicRoughnessImport
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2021-05-28 15:25:31 +09:00 |
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ousttrue
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0c3d7b2ab8
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Merge pull request #986 from Santarh/texDeserialize
Extension implementation can inject texture loading strategy to ImporterContext
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2021-05-27 23:50:19 +09:00 |
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Masataka SUMI
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388a7fbc6e
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Add complex test to MetallicRoughnessConverter
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2021-05-27 22:45:21 +09:00 |
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Masataka SUMI
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9aee0b1ea3
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Implements standard texture importing with shader
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2021-05-27 22:27:51 +09:00 |
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Masataka SUMI
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06715ab77b
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fix bug
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2021-05-27 22:24:25 +09:00 |
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Masataka SUMI
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283efdeadb
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Remove unused shader
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2021-05-27 21:44:55 +09:00 |
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Masataka SUMI
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589d5504a7
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Rename normal map exporter
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2021-05-27 21:44:09 +09:00 |
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