Commit Graph

1661 Commits

Author SHA1 Message Date
ousttrue
920fffb3bc
Merge pull request #1011 from ousttrue/fix/VrmLoadTest.VrmTestModelsTests
古いシェーダー名をフォールバック
2021-06-07 20:53:22 +09:00
ousttrue
dc2c8c5703 大文字修正。const 使う 2021-06-07 20:47:23 +09:00
ousttrue
be4f06f16a
Merge pull request #1010 from ousttrue/fix/export_divided_test
Fix/export divided test
2021-06-07 20:36:13 +09:00
ousttrue
2e659da9da 古いシェーダー名をフォールバック #1004 2021-06-07 20:34:16 +09:00
ousttrue
cb807bafa9 fix MeshExportUtil.BlendShapeBuffe size. mesh.index count to submesh.index count. 2021-06-07 19:43:18 +09:00
ousttrue
f6dc69d250 reduce message 2021-06-07 19:35:55 +09:00
ousttrue
cf1698293d fix VRMMaterialTests.ExportTest. Shaders (vrm/unlitXXX) are not exists. 2021-06-07 19:32:26 +09:00
ousttrue
b8bf52592f
Merge pull request #1007 from ousttrue/feature/impl_morph_target_sparse_for_divided
既存の morphTarget の sparse export を整理して、divided 頂点バッファでも動くようにした
2021-06-07 19:18:08 +09:00
ousttrue
ada991eb71 コード見直し。SparseBase 使ってなかった。 2021-06-07 19:13:10 +09:00
ousttrue
20602bc805 texture が無い時(index==-1)に入れ物を作らない。KHR_materials_unlit を有効に。 2021-06-04 17:25:23 +09:00
ousttrue
40be812e25 fix -1 index in migration 2021-06-04 16:34:26 +09:00
ousttrue
a557fd6eae show migration error 2021-06-04 16:27:25 +09:00
ousttrue
80abc5d7ce implement BlendShapeExporter.Export 2021-06-04 15:40:44 +09:00
ousttrue
7e42a8bd12 BlendShapeExporter を準備中 2021-06-04 13:39:28 +09:00
ousttrue
506460665a null check. public MeshExportInfo.CalcMeshSize 2021-06-03 20:21:10 +09:00
ousttrue
8b8f21f536 fix text. MeshExportInfo.Create 2021-06-03 20:04:30 +09:00
ousttrue
66f0411218 integrate MeshWithRenderer to MeshExportInfo 2021-06-03 19:42:30 +09:00
ousttrue
0706c869ee MeshExportInfo.Renderers 2021-06-03 18:32:43 +09:00
ousttrue
ce98d54976 IBlendShapeFilter 2021-06-03 18:14:38 +09:00
ousttrue
f02d2d2ee0 MeshExportInfo.GetInfo 2021-06-03 17:23:04 +09:00
ousttrue
67e58a8cde コード整理。static 2021-06-03 17:10:08 +09:00
ousttrue
1cec8cfcea
Merge pull request #998 from ousttrue/feature/animation_extract
Feature/animation extract
2021-06-03 15:34:49 +09:00
ousttrue
c7dfb001a2 空になった VrmUnlitShaders フォルダを削除。 Resources を減らし
* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
2021-06-03 15:09:08 +09:00
ousttrue
bfb591b711 remove legacy shaders
#496
2021-06-03 14:54:57 +09:00
ousttrue
541ece55ca AnimationClip の extract を実装 2021-06-03 14:11:13 +09:00
ousttrue
acfe0d347a implement AnimationClip extract 2021-06-03 14:11:12 +09:00
ousttrue
4c130f1e27 TmpGuiEnable to EditorGUI.DisabledScope 2021-06-03 14:11:12 +09:00
ousttrue
ca8a04d6cb VertexColorState を格上げ 2021-06-02 17:25:25 +09:00
ousttrue
771d2dab14 move to folder 2021-06-02 14:16:38 +09:00
ousttrue
a5cbb05046 rename 2021-06-02 13:53:54 +09:00
ousttrue
178835a02d コード整理 2021-06-02 13:48:46 +09:00
ousttrue
c1433d4795 fix humanoid asset path 2021-06-02 13:09:39 +09:00
ousttrue
fd18413d67
Merge pull request #996 from ousttrue/feature10/update_spring_bone_tail_spec
Feature10/update spring bone tail spec
2021-06-01 19:43:45 +09:00
ousttrue
2d53b15559 MeshUtility.Humanoid を UniHumanoid.Humanoid に移動 2021-06-01 18:24:07 +09:00
ousttrue
56db0e2e54 rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
2021-06-01 18:09:41 +09:00
ousttrue
a7464374ab spring bone の末端に追加の joint を配置
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:29:36 +09:00
ousttrue
e3ffffbd6f SpringBone 末端の仕様変更
https://github.com/vrm-c/vrm-specification/pull/255
2021-06-01 17:03:56 +09:00
ousttrue
b2f342d7e1 rename VRM10SpringJoint to VRM10SpringBoneJoint 2021-06-01 16:55:34 +09:00
ousttrue
f97bbc1ea5 new m_colliderList 2021-06-01 16:42:36 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00
ousttrue
ea6c97d1c7 IAnimationImporter 2021-05-28 18:45:13 +09:00
ousttrue
72fe88deb4 fix SettingsProvider
#if
2021-05-28 16:55:27 +09:00
ousttrue
2016d636c0 use SettingProvider
workaround
https://github.com/Unity-Technologies/com.unity.cinemachine/blob/master/Editor/Windows/CinemachineSettings.cs#L313
2021-05-28 16:45:19 +09:00
Masataka SUMI
3aaa06a1e2 Merge branch 'master' of https://github.com/vrm-c/UniVRM into fastMetallicRoughnessImport 2021-05-28 15:25:31 +09:00
ousttrue
0c3d7b2ab8
Merge pull request #986 from Santarh/texDeserialize
Extension implementation can inject texture loading strategy to ImporterContext
2021-05-27 23:50:19 +09:00
Masataka SUMI
388a7fbc6e Add complex test to MetallicRoughnessConverter 2021-05-27 22:45:21 +09:00
Masataka SUMI
9aee0b1ea3 Implements standard texture importing with shader 2021-05-27 22:27:51 +09:00
Masataka SUMI
06715ab77b fix bug 2021-05-27 22:24:25 +09:00
Masataka SUMI
283efdeadb Remove unused shader 2021-05-27 21:44:55 +09:00
Masataka SUMI
589d5504a7 Rename normal map exporter 2021-05-27 21:44:09 +09:00