Masataka SUMI
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67e008a984
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Refactor BuiltIn MaterialDescriptorGenerator
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2024-08-02 01:23:01 +09:00 |
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Masataka SUMI
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47681f7677
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into disassemblyVrmShaders6
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2024-07-23 20:00:33 +09:00 |
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Masataka SUMI
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e9da5e2b7b
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mv VRMShaders namespace to UniGLTF
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2024-07-20 23:47:45 +09:00 |
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Masataka SUMI
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a5f75194c0
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mv VRM0.X material io files from VRMShaders.VRM.IO.Runtime to VRM
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2024-07-18 23:51:13 +09:00 |
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ousttrue
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42a3014e7a
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UniGLTFLogger を追加
[System.Diagnostics.Conditional("VRM_DEVELOP")] により呼び出しが消滅する。
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2024-07-16 15:48:50 +09:00 |
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Isamu Mogi
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de61e50493
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VRM0のMToonエクスポート時にノーマルマップテクスチャをglTFのマテリアルにもエクスポートするようにした
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2024-07-05 20:23:17 +09:00 |
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Masataka SUMI
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0a7ac08dac
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specify a Shader instead of a string in MaterialDescriptor.
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2022-12-05 17:21:20 +09:00 |
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Masataka SUMI
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3ad42a262e
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fix
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2022-12-05 17:05:21 +09:00 |
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Masataka SUMI
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847b2703bc
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Remove concrete VRM shader's info from UniGLTF.
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2022-12-05 17:03:48 +09:00 |
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Masataka SUMI
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2f915b4777
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Take off responsibility of determining shaders from ImporterContext.
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2022-12-05 16:30:43 +09:00 |
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Masataka SUMI
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77e87eba38
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rename vrm material importer class names
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2022-11-10 21:38:36 +09:00 |
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Masataka SUMI
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bd63c7e14f
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mv function of importing material name
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2022-11-10 21:30:13 +09:00 |
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Masataka SUMI
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9f16a268a6
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rename
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2022-11-10 21:26:02 +09:00 |
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Masataka SUMI
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d0d845ab2a
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Remove supporting legacy vrm shaders.
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2022-11-04 21:48:54 +09:00 |
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Masataka SUMI
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36e9ca8605
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fix directory name cases
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2022-11-04 16:28:04 +09:00 |
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