Masataka SUMI
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02455ef51d
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TextureDeserializer can await.
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2021-06-24 22:03:46 +09:00 |
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Masataka SUMI
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2fa03bbcdd
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Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration
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2021-06-22 20:03:26 +09:00 |
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Masataka SUMI
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c3775ca15f
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Add migration code about legacy roughness texture behaviour.
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2021-06-22 19:59:59 +09:00 |
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Masataka SUMI
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95dd4fd2fc
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Remove unused
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2021-06-22 19:49:27 +09:00 |
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Masataka SUMI
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3ac8d19b86
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public textureDeserializer
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2021-06-22 19:49:00 +09:00 |
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ousttrue
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612a59cba7
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TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
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2021-06-10 20:39:13 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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3b1f3fb52c
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add SubAssetKey to TakeResponsibilityForDestroyObjectFunc
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2021-06-10 20:39:11 +09:00 |
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ousttrue
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6268ec803b
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IResponsibilityForDestroyObjects
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2021-06-10 20:39:11 +09:00 |
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Masataka SUMI
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44bced7f3d
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don't need normal texture conversion when importing
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2021-05-27 20:27:11 +09:00 |
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Masataka SUMI
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6b6a219d43
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use ITextureDeserializer
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2021-05-27 20:03:45 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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effc63255c
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remove debug
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2021-05-25 14:56:08 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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ousttrue
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fdd46b4de3
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new Texture2D(mipmap)
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2021-05-24 15:02:38 +09:00 |
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ousttrue
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95cb9da77e
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SamplerParam.WrapModes を WrapModesU と WrapModesV に展開
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2021-05-21 13:08:09 +09:00 |
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Masataka SUMI
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d9bde2ff57
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Import MToon textures.
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2021-05-10 20:59:51 +09:00 |
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ousttrue
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46605091ac
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GC
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2021-04-14 20:04:41 +09:00 |
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ousttrue
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66a7cfc768
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TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化
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2021-04-14 16:41:15 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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