Commit Graph

21 Commits

Author SHA1 Message Date
Masataka SUMI
02455ef51d TextureDeserializer can await. 2021-06-24 22:03:46 +09:00
Masataka SUMI
2fa03bbcdd Merge branch 'master' of https://github.com/vrm-c/UniVRM into legacyMigration 2021-06-22 20:03:26 +09:00
Masataka SUMI
c3775ca15f Add migration code about legacy roughness texture behaviour. 2021-06-22 19:59:59 +09:00
Masataka SUMI
95dd4fd2fc Remove unused 2021-06-22 19:49:27 +09:00
Masataka SUMI
3ac8d19b86 public textureDeserializer 2021-06-22 19:49:00 +09:00
ousttrue
612a59cba7 TakeResponsibilityForDestroyObjectFunc の返り値削除
GameObject(prefab root)の移譲の判定にしか使っていなかった。設計変更で不要になった
2021-06-10 20:39:13 +09:00
ousttrue
a17c789a02 ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更 2021-06-10 20:39:12 +09:00
ousttrue
3b1f3fb52c add SubAssetKey to TakeResponsibilityForDestroyObjectFunc 2021-06-10 20:39:11 +09:00
ousttrue
6268ec803b IResponsibilityForDestroyObjects 2021-06-10 20:39:11 +09:00
Masataka SUMI
44bced7f3d don't need normal texture conversion when importing 2021-05-27 20:27:11 +09:00
Masataka SUMI
6b6a219d43 use ITextureDeserializer 2021-05-27 20:03:45 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
570cef700d mv TextureImportParam TextureDescriptor 2021-05-27 15:43:57 +09:00
Masataka SUMI
effc63255c remove debug 2021-05-25 14:56:08 +09:00
Masataka SUMI
709fe25783 SubAssetKey の使用を厳格化 2021-05-24 23:28:43 +09:00
ousttrue
fdd46b4de3 new Texture2D(mipmap) 2021-05-24 15:02:38 +09:00
ousttrue
95cb9da77e SamplerParam.WrapModes を WrapModesU と WrapModesV に展開 2021-05-21 13:08:09 +09:00
Masataka SUMI
d9bde2ff57 Import MToon textures. 2021-05-10 20:59:51 +09:00
ousttrue
46605091ac GC 2021-04-14 20:04:41 +09:00
ousttrue
66a7cfc768 TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化 2021-04-14 16:41:15 +09:00
Masataka SUMI
8eaceb6c8e Refactoring VRMShaders directory & asmdef 2021-04-08 20:19:37 +09:00