ousttrue
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1087bfe79d
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static 変数に別モデルの参照が残る場合あり
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2024-11-29 17:59:34 +09:00 |
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ousttrue
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5f5eaa641b
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VRM10SpringBoneColliderEditor に PositionHandle と "Fit head-tail capsule" ボタン追加
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2024-11-26 22:24:33 +09:00 |
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ousttrue
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06c1da2e98
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VRM10SpringBoneColliderGroupEditor
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2024-11-26 21:56:31 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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ousttrue
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3d4b10da12
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VRM10SpringBoneColliderGroup の null 防御
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2021-05-06 13:45:01 +09:00 |
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ousttrue
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0484f02198
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VRM10SpringBoneManager.cs
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2021-01-20 18:36:39 +09:00 |
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ousttrue
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3b0cccdfab
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prefix VRM10
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2021-01-20 18:36:38 +09:00 |
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