ousttrue
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37de8f2199
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Replace System.Numerics to UnityEngine
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2022-02-16 16:38:18 +09:00 |
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ousttrue
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b98c2f852f
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BufferAccessor use NativeArray
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2022-02-10 22:23:39 +09:00 |
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ousttrue
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02c320f374
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Vrm10Data.ParseOrMigrate を Parse と Migrate の別関数に分割
* Migrateの返り値は呼び出し側にDisposeの責務がある
* Vrm10Utility を Vrm10Data.ParseOrMigrate の代わりに使う
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2022-02-03 22:06:06 +09:00 |
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ousttrue
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511aa89dcc
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Vrm10Data.TryParseOrMigrate の API 変更
* 関連する unittest で Dispose
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2022-01-26 18:53:09 +09:00 |
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ousttrue
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18d1840f0c
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Vrm10Parser を Vrm10Data に改名し、 Vrm10Importer の引き数になった
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2021-09-02 12:59:57 +09:00 |
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Masataka SUMI
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36e7d1ef98
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remove duplicated
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2021-08-04 23:35:48 +09:00 |
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Masataka SUMI
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58b2588f2d
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Use GUID in asmdefs
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2021-08-04 15:19:09 +09:00 |
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Masataka SUMI
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3ed5c4fe5c
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Rename IGltfData to GltfData
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2021-06-28 00:26:54 +09:00 |
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Masataka SUMI
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e5ca1346a5
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Rename GltfParser to IGltfData
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2021-06-27 21:45:30 +09:00 |
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ousttrue
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13c445f882
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vrm0 の時だけ migration checkbox
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2021-06-22 15:12:41 +09:00 |
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Masataka SUMI
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50383c3483
|
Disable auto-referenced in asmdefs
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2021-06-15 18:00:27 +09:00 |
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ousttrue
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a17c789a02
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ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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2021-06-10 20:39:12 +09:00 |
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ousttrue
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e7d461fac1
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Vrm10Parser を導入して、ここで extension の取り出しと migrate を呼び出すようにした。
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2021-06-09 13:16:04 +09:00 |
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ousttrue
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06559cf188
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Feature10/export divided vertex buffer (#913)
* MeshExportUtil
* MeshWriter.ExportMesh implement divided vertex buffer
* MeshImporterDivided
* WIP divided
* conflict restore VertexBuffer
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2021-04-26 19:25:39 +09:00 |
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ousttrue
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64077a4ab1
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rename
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2021-04-26 13:55:06 +09:00 |
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ousttrue
|
948b3d9278
|
Vrm10Importer
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2021-04-26 13:39:56 +09:00 |
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ousttrue
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4bf461a226
|
Vrm10Exporter.ExportMeta
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2021-04-09 16:54:50 +09:00 |
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ousttrue
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bbb5b0384c
|
2018仕様に修正
|
2021-04-08 21:12:17 +09:00 |
|
Masataka SUMI
|
8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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ousttrue
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fd7f09fece
|
remove RuntimeUnityBuilder.Asset
|
2021-04-01 12:16:48 +09:00 |
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ousttrue
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c8d90c1adb
|
remove Material and VRM from VrmLib
|
2021-04-01 12:16:45 +09:00 |
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ousttrue
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ce4d393013
|
Submesh.Material to int
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2021-04-01 12:16:45 +09:00 |
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ousttrue
|
75a12cbe87
|
remove non used
|
2021-04-01 12:16:43 +09:00 |
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ousttrue
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fec118d788
|
WIP UniGLTF with VrmLib.Model
|
2021-04-01 12:16:42 +09:00 |
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ousttrue
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8629f4df5c
|
VrmLoader.CreateVrmModel use GltfParser
|
2021-04-01 12:16:42 +09:00 |
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ousttrue
|
f2e9e96fdf
|
MigrationVrm
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2021-02-16 18:21:49 +09:00 |
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ousttrue
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5f86ffe842
|
VrmLib.Coordinates.Vrm1
https://github.com/vrm-c/vrm-specification/issues/205
|
2021-02-16 18:06:16 +09:00 |
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ousttrue
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c7354f9f08
|
MtoonGltfColorToUnity
|
2021-01-27 17:06:40 +09:00 |
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ousttrue
|
43c46fbf18
|
fix SpringBoneAdapter.ToGltf
|
2021-01-27 16:56:29 +09:00 |
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ousttrue
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f6babc46e0
|
fix ApiSampleTests.cs
|
2021-01-27 16:27:24 +09:00 |
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ousttrue
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505417a964
|
merge VrmLib.GLb to UniGLTF.Glb
|
2021-01-20 18:36:39 +09:00 |
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ousttrue
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d53942a7bd
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merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
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2021-01-07 13:37:24 +09:00 |
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