Commit Graph

43 Commits

Author SHA1 Message Date
ousttrue
ab0964293f GltfData.Bin を ArraySegment<byte> から NatriveArray<byte> に置き換え。Dispose の責務が発生したが、ImporterContext が Dispose することにした。 2022-01-25 18:03:10 +09:00
ousttrue
fa821ec603 add SafeMarshalCopy 2021-12-22 15:24:32 +09:00
ousttrue
58678776b5 add GltfBufferWriter 2021-10-26 17:37:03 +09:00
ousttrue
767aeeb9bd Separate Byte4.cs and UShort4.cs 2021-10-26 14:11:06 +09:00
ousttrue
758a9ffff9 IStorage 2021-10-26 13:00:56 +09:00
ousttrue
1802915111 mv gltf buffer access functions to GltfData from GltfExtensions 2021-10-26 13:00:56 +09:00
ousttrue
cee27ed12b quat(0, 0, 0, 1) 時の AxisAngle 2021-10-15 14:57:27 +09:00
ousttrue
907044ed78 byte, sbyte 2021-10-14 19:05:15 +09:00
ousttrue
018f74402b ToArray を最小化するべくもっとまじめにやるべき 2021-10-14 19:00:40 +09:00
ousttrue
9a950f8fab primitive.indices の型を ushort に対応させる 2021-10-14 18:26:37 +09:00
ousttrue
2adbb21f7b GetComponentType<int> を仕様に準拠して不許可に。上流を uint に修正 2021-10-08 14:38:51 +09:00
ousttrue
8001d3673e MeshUpdater 2021-10-07 17:44:39 +09:00
ousttrue
bfbde174c4 mv VrmLib.SpanLike to UniGLTF.SpanLike 2021-10-06 20:44:02 +09:00
Masataka SUMI
700f47b42a Add null check 2021-07-02 15:37:34 +09:00
ousttrue
7874e72c07 matrix extraction may X-Mirror 2021-07-01 15:05:10 +09:00
ousttrue
46320b4d7b ExtendSparseBufferAndGetAccessorIndex の呼び出し引数の間違いを修正 2021-06-17 15:48:06 +09:00
ousttrue
f02d2d2ee0 MeshExportInfo.GetInfo 2021-06-03 17:23:04 +09:00
Masataka SUMI
02e51346f4 define ITextureDeserializer 2021-05-27 18:54:27 +09:00
Masataka SUMI
72a922ded9 Divide ColorSpace enum 2021-05-13 19:20:38 +09:00
Masataka SUMI
23fff239d7 Remove unused Color ToArray function. 2021-05-07 19:58:00 +09:00
Masataka SUMI
8db745ea23 Define Color Conversion Extension 2021-05-07 19:26:51 +09:00
ousttrue
4bf461a226 Vrm10Exporter.ExportMeta 2021-04-09 16:54:50 +09:00
ousttrue
94bb7ef1be Remove dependency to ImporterContext from MeshImporter 2021-04-01 12:33:21 +09:00
ousttrue
95ee01b41f GetTextureParam 2021-03-23 21:51:18 +09:00
ichi23
7c2d123066 fix GetFromPath to return self when empty string is passed 2021-03-08 16:22:56 +09:00
ousttrue
e234255678
Merge pull request #762 from ousttrue/fix/impl_byte4_accessor
Implemented the loader of JOINTS_0 which is 5121 (UNSIGNED_BYTE)
2021-03-01 14:40:52 +09:00
ousttrue
f919a8dd06 Implemented the loader of JOINTS_0 which is 5121 (UNSIGNED_BYTE)
#741
2021-02-26 21:17:47 +09:00
ousttrue
d96f47bd2a gltfExporter.m_axisInverter 2021-02-26 14:35:16 +09:00
ousttrue
6d690d0892 remove out string textureName 2021-02-25 16:39:29 +09:00
ousttrue
10d17c2e13 AxisInverter 2021-02-22 16:21:47 +09:00
ousttrue
675f53766d remove TaskExtensions.cs 2021-02-16 20:20:12 +09:00
ousttrue
e1d3647181 Editor スクリプトで UnitySynchronizationContext.Exec をキックする対策 2021-02-15 13:21:01 +09:00
ousttrue
6f3d3e3f2b fix deadlock 2021-02-12 21:48:47 +09:00
ousttrue
c2ffda92dc MsgPack と Json を共用にするための Generics ListTreeNode を 単純な型 JsonNode で置き換え 2021-02-09 15:15:38 +09:00
amamagi
619bb84331 Replace string.StartsWith and string.EndWith to string.FastStartsWith and string.FastEndWith 2021-01-29 20:10:39 +09:00
amamagi
433c04acd0 Add string extension methods 2021-01-29 20:01:43 +09:00
ousttrue
505417a964 merge VrmLib.GLb to UniGLTF.Glb 2021-01-20 18:36:39 +09:00
ousttrue
b872d6c78e FlatternFloatArrayFromAccessor 2021-01-14 14:31:04 +09:00
ousttrue
d53942a7bd merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
2021-01-07 13:37:24 +09:00
hiroj
bc56184c6f code organization 2020-12-24 18:18:08 +09:00
hiroj
02cb0eb25f add_animationImporter_interface 2020-12-24 17:31:55 +09:00
ousttrue
90e9766190 VRM/Runtime/Format から UnityEngine 依存を除去 2020-12-01 20:26:34 +09:00
ousttrue
f309225320 UniGLTF/Runtime/UniGLTF/Format の UnityEngine 依存を除去 2020-12-01 18:33:25 +09:00