ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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ousttrue
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3d4b10da12
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VRM10SpringBoneColliderGroup の null 防御
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2021-05-06 13:45:01 +09:00 |
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ousttrue
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a507266df4
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VRM10SpringBoneCollider is MonoBehaviour
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2021-04-30 13:30:23 +09:00 |
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ousttrue
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fc5e767680
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OnDrawGizmosSelected
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2021-04-16 17:00:36 +09:00 |
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ousttrue
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a13258785f
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VRM10SpringBone を SpringBone にした。
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2021-04-15 19:26:15 +09:00 |
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ousttrue
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405188f737
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remove VRM10SpringBoneColliderGroup.Reset. importer が誤動作する
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2021-04-13 20:48:56 +09:00 |
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ousttrue
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0484f02198
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VRM10SpringBoneManager.cs
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2021-01-20 18:36:39 +09:00 |
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ousttrue
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e05daa1524
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WIP SpringBone
* JsonSchema更新
* シリアライザ修正
#635
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2021-01-20 18:36:39 +09:00 |
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ousttrue
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2e067a92f5
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gizmo
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2021-01-20 18:36:38 +09:00 |
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ousttrue
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3b0cccdfab
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prefix VRM10
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2021-01-20 18:36:38 +09:00 |
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