Commit Graph

9 Commits

Author SHA1 Message Date
ousttrue
0934d96228 rename_VRM10Controller_to_Vrm10Instance 2021-09-28 13:27:28 +09:00
ousttrue
f8b965760d WIP EditorTool 2021-08-17 20:53:05 +09:00
ousttrue
13d6b263a9 fix obsoleted 2021-08-06 16:41:37 +09:00
ousttrue
ca2d28ddfb null check 2021-06-15 15:01:17 +09:00
ousttrue
048ce04ebd runtime 変数置き場を隔離して、初期化を遅延。Editor 用の変数の初期化を分離。 2021-06-15 13:43:16 +09:00
ousttrue
3c779b1110 UnityEditor.Selection.activeTransform 2021-06-09 15:49:32 +09:00
ousttrue
8dd640b4bc ObjectField in play mode
https://qiita.com/mattak/items/6f4c358b781392a4c3fb
2021-06-08 18:40:04 +09:00
ousttrue
acfe0d347a implement AnimationClip extract 2021-06-03 14:11:12 +09:00
ousttrue
3f09717236
Feature10/spring bone editor (#994)
* SceneView switch

* VRM10ControllerEditor を分割

* VRM10/Editor/Components/VRM10ControllerSceneView.cs

* LookAtEditor, SpringBoneEditor

* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour

* ReorderableList

* VRM10Window.cs

* SpringBoneTreeView

* ScrollView

* rename

* VRM10SpringBoneColliderEditor

* SelectedGUIBase

* spring name

* VRM10SpringBoneCollider gizmo to handle

* SelectedGUI

* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
2021-06-01 16:00:49 +09:00