ousttrue
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0934d96228
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rename_VRM10Controller_to_Vrm10Instance
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2021-09-28 13:27:28 +09:00 |
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ousttrue
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f8b965760d
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WIP EditorTool
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2021-08-17 20:53:05 +09:00 |
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ousttrue
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13d6b263a9
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fix obsoleted
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2021-08-06 16:41:37 +09:00 |
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ousttrue
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ca2d28ddfb
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null check
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2021-06-15 15:01:17 +09:00 |
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ousttrue
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048ce04ebd
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runtime 変数置き場を隔離して、初期化を遅延。Editor 用の変数の初期化を分離。
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2021-06-15 13:43:16 +09:00 |
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ousttrue
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3c779b1110
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UnityEditor.Selection.activeTransform
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2021-06-09 15:49:32 +09:00 |
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ousttrue
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8dd640b4bc
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ObjectField in play mode
https://qiita.com/mattak/items/6f4c358b781392a4c3fb
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2021-06-08 18:40:04 +09:00 |
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ousttrue
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acfe0d347a
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implement AnimationClip extract
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2021-06-03 14:11:12 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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