ousttrue
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0934d96228
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rename_VRM10Controller_to_Vrm10Instance
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2021-09-28 13:27:28 +09:00 |
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ousttrue
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3f09717236
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Feature10/spring bone editor (#994)
* SceneView switch
* VRM10ControllerEditor を分割
* VRM10/Editor/Components/VRM10ControllerSceneView.cs
* LookAtEditor, SpringBoneEditor
* VRM10SpringBoneColliderGroup and VRM10SpringBone to VRM10ControllerSpringBone. not MonoBehaviour
* ReorderableList
* VRM10Window.cs
* SpringBoneTreeView
* ScrollView
* rename
* VRM10SpringBoneColliderEditor
* SelectedGUIBase
* spring name
* VRM10SpringBoneCollider gizmo to handle
* SelectedGUI
* 再度、VRM10SpringBoneColliderGroup を MonoBehaviour へ。SerializedObject の参照の都合
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2021-06-01 16:00:49 +09:00 |
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ousttrue
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3d4b10da12
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VRM10SpringBoneColliderGroup の null 防御
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2021-05-06 13:45:01 +09:00 |
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ousttrue
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fde77865f7
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clear m_constraints
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2021-04-23 14:54:45 +09:00 |
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ousttrue
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744d0e54bc
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add constraints selector
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2021-04-23 14:16:44 +09:00 |
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ousttrue
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8068227f48
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rename VRM10SpringSelectorWindow to VRM10SelectorWindow. add humanoid bone selector
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2021-04-23 13:31:32 +09:00 |
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ousttrue
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81a4b1ffea
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SkinningBake
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2021-04-22 20:50:59 +09:00 |
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ousttrue
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4e486ebb95
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SpringBoneWindow が見切れるのを修正。初期選択も実装
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2021-04-16 18:26:48 +09:00 |
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ousttrue
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a03f423213
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auto reload
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2021-04-16 17:05:53 +09:00 |
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ousttrue
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83c407a42f
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VRM10SpringSelectorWindow
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2021-04-16 16:29:13 +09:00 |
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ousttrue
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0484f02198
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VRM10SpringBoneManager.cs
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2021-01-20 18:36:39 +09:00 |
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ousttrue
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3b0cccdfab
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prefix VRM10
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2021-01-20 18:36:38 +09:00 |
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ousttrue
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ff31a01e7d
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update menu
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2021-01-14 19:26:33 +09:00 |
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ousttrue
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d53942a7bd
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merge vrm10
* MeshUtility を UniGLTF 下に移動
* Assets/VRM10 を追加
* JsonSchemaからのコード生成 UniGLTF/Editor/Generator を追加
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2021-01-07 13:37:24 +09:00 |
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