Masataka SUMI
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44bced7f3d
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don't need normal texture conversion when importing
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2021-05-27 20:27:11 +09:00 |
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Masataka SUMI
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6b6a219d43
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use ITextureDeserializer
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2021-05-27 20:03:45 +09:00 |
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Masataka SUMI
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02e51346f4
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define ITextureDeserializer
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2021-05-27 18:54:27 +09:00 |
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Masataka SUMI
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570cef700d
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mv TextureImportParam TextureDescriptor
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2021-05-27 15:43:57 +09:00 |
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Masataka SUMI
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effc63255c
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remove debug
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2021-05-25 14:56:08 +09:00 |
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Masataka SUMI
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709fe25783
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SubAssetKey の使用を厳格化
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2021-05-24 23:28:43 +09:00 |
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ousttrue
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fdd46b4de3
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new Texture2D(mipmap)
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2021-05-24 15:02:38 +09:00 |
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ousttrue
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95cb9da77e
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SamplerParam.WrapModes を WrapModesU と WrapModesV に展開
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2021-05-21 13:08:09 +09:00 |
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Masataka SUMI
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d9bde2ff57
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Import MToon textures.
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2021-05-10 20:59:51 +09:00 |
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ousttrue
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46605091ac
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GC
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2021-04-14 20:04:41 +09:00 |
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ousttrue
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66a7cfc768
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TextureImportParam の GltfName, ConvertedName を UnityObjectName に単純化
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2021-04-14 16:41:15 +09:00 |
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Masataka SUMI
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8eaceb6c8e
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Refactoring VRMShaders directory & asmdef
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2021-04-08 20:19:37 +09:00 |
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