Masataka SUMI
50383c3483
Disable auto-referenced in asmdefs
2021-06-15 18:00:27 +09:00
ousttrue
e35bc5f2fe
GetBytesWithMime を VRMShaders に移動
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* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00
Masataka SUMI
8eaceb6c8e
Refactoring VRMShaders directory & asmdef
2021-04-08 20:19:37 +09:00
ousttrue
d28f700997
移動 VRMShaders.TextureExporter
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#726 separate AssetTextureUtil
2021-04-02 18:14:27 +09:00
ousttrue
4ffd97c2e9
FolderとAsmdef整理。Runtime, Editor, Tests
2020-12-01 19:54:13 +09:00
ousttrue
a8566292d5
UniGLTF を移動して、admdef を調整
2020-11-24 18:59:56 +09:00
Keiji Yoshimi
38dc54cbf3
added DepthFirstScheduler reference to VRM.Sample
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fix error
Assets\VRM.Samples\Scripts\VRMRuntimeLoader.cs(166,13): error CS0012: The type 'Unit' is defined in an assembly that is not referenced. You must add a reference to assembly 'DepthFirstScheduler, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
2019-04-28 02:19:04 +09:00
yutopp
ad0de15096
Rearrange directory structures to support Assembly Definition Files. Add asmdef files
2019-01-29 18:07:48 +09:00