ousttrue
|
404305d27c
|
retry random name
#611
|
2020-11-16 16:08:27 +09:00 |
|
ousttrue
|
bf6290ff9d
|
Squashed commit of the following:
commit 2337e6cc3f3911fd32fa82d38b57a4e2ad29c86e
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 22:06:08 2019 +0900
Do not integrate below Unity 2017.2
commit edbae238840aaf7157e0dd81ca03e11e3aeaf50b
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 21:37:06 2019 +0900
Add Integrate method for Runtime
commit ad50a2e5565aea0d8e13f04bbe984671e66692bd
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:09:17 2019 +0900
MeshIntegrator only work with prefab.
commit 3fb428e0ef05adb490f98bf0391f22a58c2c5d41
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 19:08:51 2019 +0900
Add FileName Property to UnityPath
commit e17e42d3c91238923352511f4979d4139ed15a83
Author: Masataka SUMI <santarh@gmail.com>
Date: Wed Jun 19 15:48:22 2019 +0900
Refactoring GetPrefab method
commit ab1b3b9535e7cf21de43b597318347f34ba771c2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 20:09:34 2019 +0900
Blendshape's values Follow renderers change.
commit 194599955b91d62410a08f16f159ce7ddcaec635
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:37:28 2019 +0900
Move general integration method from Editor to Runtime.
commit bbe2697e298c8c61d66a46e33c61545ee4d6cdae
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 03:18:28 2019 +0900
Move integration method from Editor to Runtime.
commit a60e4da63ec40761cdd53ef75c3245b36e4d0ba2
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:46:29 2019 +0900
Disabled source renderers after integration.
commit 28cb426331b071020fe5806bb929019a2617f58c
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 02:11:12 2019 +0900
Consider Renderer with blendshapes.
commit 898ee75ac7f1457a8d2e6b02d6d40d607565d430
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:57:16 2019 +0900
Refactoring codes.
commit bb2339dd14eef7cedce5a1a446f54741fea02521
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:32 2019 +0900
Refactoring.
commit 8a0330fa4a8cc3458997bfc342589565fd16b6c7
Author: Masataka SUMI <santarh@gmail.com>
Date: Tue Jun 11 01:36:26 2019 +0900
Remove unused bone root finding code.
commit 90b1a1a82b5b948bb3e33030d4392dbc10c800ef
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:51:05 2019 +0900
Consider zero bone SkinnedMesh.
commit 16949adabedc9ca9ff7e98a4aacb5147fb956731
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 23:45:13 2019 +0900
Fix bug of merging blendshapes.
commit 559921ce2620dc0152a2a88f1ca93229670ca1f7
Author: Masataka SUMI <santarh@gmail.com>
Date: Mon Jun 10 21:24:20 2019 +0900
Divide MeshIntegrator classes
|
2020-08-25 17:00:25 +09:00 |
|
Isamu Mogi
|
9d1da26ff8
|
Fix typo (public class members)
|
2019-06-09 01:23:22 +09:00 |
|
ousttrue
|
cb91f66969
|
Skip AssetPostProcessor when file in StreamingAssets folder. #166
|
2019-02-05 00:48:02 +09:00 |
|
yutopp
|
5dec92c374
|
Call base constructor
|
2019-01-07 14:48:51 +09:00 |
|
yutopp
|
7938679772
|
Move Assets/* (expect Plugins) to Assets/VRM/*
|
2018-12-29 13:21:42 +09:00 |
|