diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureConverter/OcclusionMetallicRoughnessConverter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureConverter/OcclusionMetallicRoughnessConverter.cs index 29e2cc461..2e27b6105 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureConverter/OcclusionMetallicRoughnessConverter.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureConverter/OcclusionMetallicRoughnessConverter.cs @@ -90,13 +90,13 @@ namespace UniGLTF return dst; } - public static Texture2D GetExportTexture(Texture2D texture, float smoothness) + public static Texture2D Export(Texture2D texture, float smoothness) { - var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, x => Export(x, smoothness), null); + var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, x => ExportPixel(x, smoothness), null); return converted; } - public static Color32 Export(Color32 src, float smoothness) + public static Color32 ExportPixel(Color32 src, float smoothness) { var dst = new Color32 {