mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-11 04:54:17 -05:00
Merge pull request #1578 from ousttrue/fix10/unknown_material_validation
Fix10/unknown material validation
This commit is contained in:
commit
fa4b93451e
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@ -3,6 +3,9 @@ using UnityEngine;
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namespace UniGLTF
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{
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/// <summary>
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/// MeshExportValidator から使われる
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/// </summary>
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public interface IMaterialValidator
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{
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/// <summary>
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@ -85,7 +85,7 @@ namespace UniGLTF
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var gltfMaterial = MaterialValidator.GetGltfMaterialTypeFromUnityShaderName(m.shader.name);
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if (string.IsNullOrEmpty(gltfMaterial))
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{
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default");
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default", ValidationContext.Create(m));
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}
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var used = new HashSet<Texture>();
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@ -121,42 +121,6 @@ namespace VRM
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m_meshes = null;
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}
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/// <summary>
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/// VRM0
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/// </summary>
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class VRMMaterialValidator : DefaultMaterialValidator
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{
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name != "VRM/MToon")
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{
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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var prop = UniGLTF.ShaderPropExporter.PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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foreach (var kv in prop.Properties)
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{
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if (kv.ShaderPropertyType == UniGLTF.ShaderPropExporter.ShaderPropertyType.TexEnv)
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{
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yield return (kv.Key, m.GetTexture(kv.Key));
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}
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}
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}
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}
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protected override IEnumerable<Validator> ValidatorFactory()
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{
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// ヒエラルキー のチェック
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58
Assets/VRM/Editor/Format/VRMMaterialValidator.cs
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58
Assets/VRM/Editor/Format/VRMMaterialValidator.cs
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@ -0,0 +1,58 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace VRM
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{
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/// <summary>
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/// VRM0
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/// </summary>
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class VRMMaterialValidator : UniGLTF.DefaultMaterialValidator
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{
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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/// 歴史的経緯により処理ロジックが2種類ある
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if (m.shader.name == "VRM/MToon")
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{
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// [Unity列挙]
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// * UnityEditor.ShaderUtil により Shader の Property を列挙する。Editor専用。
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// * あらかじめEditorで実行して property 一覧をハードコーディングしてある `Assets\VRMShaders\VRM\IO\Runtime\VRM\PreExportShaders_VRM.cs` 界隈。
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// * 今は "VRM/MToon" のみ
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//
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// extensions.VRM.materialProperties に記録する
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//
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var prop = UniGLTF.ShaderPropExporter.PreShaderPropExporter.GetPropsForSupportedShader(m.shader.name);
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foreach (var kv in prop.Properties)
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{
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if (kv.ShaderPropertyType == UniGLTF.ShaderPropExporter.ShaderPropertyType.TexEnv)
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{
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yield return (kv.Key, m.GetTexture(kv.Key));
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}
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}
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}
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else
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{
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// [Shaderの定義から手で記述]
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//
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// PBR, Unlit
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// * DefaultMaterialValidator.EnumerateTextureProperties
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//
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// glTF.materials に記録する
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//
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foreach (var textureProperty in base.EnumerateTextureProperties(m))
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{
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yield return textureProperty;
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7f8755f9d806837408cd04ebb587489c
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guid: 43a9939275e36534797e9be6fb83c71e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -10,11 +10,8 @@ namespace UniVRM10
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/// </summary>
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public class VRM10Window : EditorWindow
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{
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const string MENU_KEY = VRMVersion.MENU + "/VRM1 Window";
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const string WINDOW_TITLE = "VRM1 Window";
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[MenuItem(MENU_KEY, false, 1)]
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private static void ExportFromMenu()
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public static void Open()
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{
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var window = (VRM10Window)GetWindow(typeof(VRM10Window));
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window.titleContent = new GUIContent(WINDOW_TITLE);
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41
Assets/VRM10/Editor/VRM10MaterialValidator.cs
Normal file
41
Assets/VRM10/Editor/VRM10MaterialValidator.cs
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@ -0,0 +1,41 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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/// <summary>
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/// VRM0
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/// </summary>
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class VRM10MaterialValidator : UniGLTF.DefaultMaterialValidator
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{
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const string MTOON_SHADER_NAME = "VRM10/MToon10";
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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switch (shaderName)
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{
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case MTOON_SHADER_NAME:
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return "VRMC_materials_mtoon";
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}
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// TODO: VRM-0.X
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name == MTOON_SHADER_NAME)
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{
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// TODO
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}
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else
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{
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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}
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}
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}
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11
Assets/VRM10/Editor/VRM10MaterialValidator.cs.meta
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11
Assets/VRM10/Editor/VRM10MaterialValidator.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 77bcf6c00ae8990488aaea60f0ec9173
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,10 +13,7 @@ namespace UniVRM10
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{
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public class VRM10ExportDialog : ExportDialogBase
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{
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const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export VRM-1.0";
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[MenuItem(CONVERT_HUMANOID_KEY, false, 0)]
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private static void ExportFromMenu()
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public static void Open()
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{
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var window = (VRM10ExportDialog)GetWindow(typeof(VRM10ExportDialog));
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window.titleContent = new GUIContent("VRM-1.0 Exporter");
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@ -136,6 +133,10 @@ namespace UniVRM10
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yield break;
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}
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// Mesh/Renderer のチェック
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m_meshes.MaterialValidator = new VRM10MaterialValidator();
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yield return m_meshes.Validate;
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yield return HumanoidValidator.Validate_TPose;
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// MeshUtility.Validators.HumanoidValidator.EnableFreeze = false;
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@ -13,22 +13,8 @@ namespace UniVRM10
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/// は SubModuleになった。 `$ git submodule update --init` しておくこと。
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///
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/// </summary>
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public static class Menu
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public static class Vrm10SerializerGenerator
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{
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#if VRM_DEVELOP
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[MenuItem(UniVRM10.VRMVersion.MENU + "/Generate from JsonSchema")]
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public static void Generate()
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{
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Run(false);
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}
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[MenuItem(UniVRM10.VRMVersion.MENU + "/Generate from JsonSchema(debug)")]
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public static void Parse()
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{
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Run(true);
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}
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#endif
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struct GenerateInfo
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{
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public string JsonSchema;
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@ -49,7 +35,7 @@ namespace UniVRM10
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const string SPEC_DIR = "vrm-specification/specification";
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static void Run(bool debug)
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public static void Run(bool debug)
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{
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var projectRoot = new DirectoryInfo(Path.GetFullPath(Path.Combine(Application.dataPath, "../")));
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11
Assets/VRM10/Editor/Vrm10SerializerGenerator.cs.meta
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11
Assets/VRM10/Editor/Vrm10SerializerGenerator.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7e5497454373c2a458526799422de3ad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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25
Assets/VRM10/Editor/Vrm10TopMenu.cs
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25
Assets/VRM10/Editor/Vrm10TopMenu.cs
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@ -0,0 +1,25 @@
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using UnityEditor;
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namespace UniVRM10
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{
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public static class Vrm10TopMenu
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{
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private const string UserMenuPrefix = VRMVersion.MENU;
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private const string DevelopmentMenuPrefix = VRMVersion.MENU + "/Development";
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const string CONVERT_HUMANOID_KEY = VRMVersion.MENU + "/Export VRM-1.0";
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[MenuItem(UserMenuPrefix + "/Export VRM-1.0", priority = 1)]
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static void OpenExportDialog() => VRM10ExportDialog.Open();
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#if VRM_DEVELOP
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[MenuItem(UserMenuPrefix + "/VRM1 Window", false, 2)]
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static void OpenWindow() => VRM10Window.Open();
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[MenuItem(DevelopmentMenuPrefix + "/Generate from JsonSchema")]
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public static void Generate() => Vrm10SerializerGenerator.Run(false);
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[MenuItem(DevelopmentMenuPrefix + "/Generate from JsonSchema(debug)")]
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public static void Parse() => Vrm10SerializerGenerator.Run(true);
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#endif
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}
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}
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11
Assets/VRM10/Editor/Vrm10TopMenu.cs.meta
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11
Assets/VRM10/Editor/Vrm10TopMenu.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 935fd2eb9940f5d48933733f69a96113
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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