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Remove the VRM 1.0 importer option about the normalization of node transforms.
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@@ -17,12 +17,9 @@ namespace UniVRM10
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[SerializeField]
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public UniGLTF.RenderPipelineTypes RenderPipeline = default;
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[SerializeField]
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public bool Normalize = default;
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public override void OnImportAsset(AssetImportContext ctx)
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{
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VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline, Normalize);
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VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline);
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}
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void OnValidate()
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