From 451bee1b882a3906cb092f433519a45066a78d62 Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Tue, 11 Apr 2023 01:42:40 +0900 Subject: [PATCH] Fix shadow behaviour of MToon 1.0 when Single-Pass Stereo Rendering is enabled. --- .../Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl index 544e3560a..84ca54245 100644 --- a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl +++ b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl @@ -20,6 +20,7 @@ half4 MToonFragment(const FragmentInput fragmentInput) : SV_Target } const Varyings input = fragmentInput.varyings; + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); // Get MToon UV (with UVAnimation) const float2 uv = GetMToonGeometry_Uv(input.uv);