diff --git a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl index 544e3560a..84ca54245 100644 --- a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl +++ b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon_forward_fragment.hlsl @@ -20,6 +20,7 @@ half4 MToonFragment(const FragmentInput fragmentInput) : SV_Target } const Varyings input = fragmentInput.varyings; + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); // Get MToon UV (with UVAnimation) const float2 uv = GetMToonGeometry_Uv(input.uv);