From 0b4a873b761f748a1a598b93f6960c4b82c45912 Mon Sep 17 00:00:00 2001 From: yutopp Date: Fri, 15 Mar 2019 19:42:36 +0900 Subject: [PATCH] Fix comments --- Assets/VRM/UniGLTF/Editor/Tests/TextureTests.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/VRM/UniGLTF/Editor/Tests/TextureTests.cs b/Assets/VRM/UniGLTF/Editor/Tests/TextureTests.cs index e56302191..edc28a891 100644 --- a/Assets/VRM/UniGLTF/Editor/Tests/TextureTests.cs +++ b/Assets/VRM/UniGLTF/Editor/Tests/TextureTests.cs @@ -43,7 +43,7 @@ namespace UniGLTF Assert.That( conv.Export(new Color32(255, 255, 255, 255)), // r <- 0 : (Unused) - // g <- 0 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8) + // g <- 0 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8) // b <- 255 : Same metallic (src.r) // a <- 255 : (Unused) Is.EqualTo(new Color32(0, 0, 255, 255))); @@ -55,7 +55,7 @@ namespace UniGLTF Assert.That( conv.Export(new Color32(255, 255, 255, 255)), // r <- 0 : (Unused) - // g <- 63 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8) + // g <- 63 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8) // b <- 255 : Same metallic (src.r) // a <- 255 : (Unused) Is.EqualTo(new Color32(0, 63, 255, 255))); @@ -67,7 +67,7 @@ namespace UniGLTF Assert.That( conv.Export(new Color32(255, 255, 255, 255)), // r <- 0 : (Unused) - // g <- 255 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8) + // g <- 255 : ((1 - src.a(as float) * smoothness) ^ 2)(as uint8) // b <- 255 : Same metallic (src.r) // a <- 255 : (Unused) Is.EqualTo(new Color32(0, 255, 255, 255))); @@ -85,7 +85,7 @@ namespace UniGLTF // r <- 255 : Same metallic (src.r) // g <- 0 : (Unused) // b <- 0 : (Unused) - // a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8) + // a <- 0 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8) Is.EqualTo(new Color32(255, 0, 0, 0))); } @@ -97,7 +97,7 @@ namespace UniGLTF // r <- 255 : Same metallic (src.r) // g <- 0 : (Unused) // b <- 0 : (Unused) - // a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8) + // a <- 128 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8) Is.EqualTo(new Color32(255, 0, 0, 128))); // smoothness 0.5 * src.a 1.0 } @@ -109,7 +109,7 @@ namespace UniGLTF // r <- 255 : Same metallic (src.r) // g <- 0 : (Unused) // b <- 0 : (Unused) - // a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8) + // a <- 74 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8) Is.EqualTo(new Color32(255, 0, 0, 74))); } @@ -121,7 +121,7 @@ namespace UniGLTF // r <- 255 : Same metallic (src.r) // g <- 0 : (Unused) // b <- 0 : (Unused) - // a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8) + // a <- 255 : ((1 - sqrt(src.g(as float) * roughnessFactor)))(as uint8) Is.EqualTo(new Color32(255, 0, 0, 255))); } }