From ea796cd342d64b54bb86dce5a2baf23bf735900b Mon Sep 17 00:00:00 2001 From: ousttrue Date: Tue, 25 May 2021 14:25:08 +0900 Subject: [PATCH] fix GetPrefab --- .../Expression/ExpressionEditorBase.cs | 29 +------------------ .../Expression/VRM10ExpressionAvatarEditor.cs | 6 ++++ 2 files changed, 7 insertions(+), 28 deletions(-) diff --git a/Assets/VRM10/Editor/Components/Expression/ExpressionEditorBase.cs b/Assets/VRM10/Editor/Components/Expression/ExpressionEditorBase.cs index 766093048..ef66e85f9 100644 --- a/Assets/VRM10/Editor/Components/Expression/ExpressionEditorBase.cs +++ b/Assets/VRM10/Editor/Components/Expression/ExpressionEditorBase.cs @@ -83,34 +83,7 @@ namespace UniVRM10 } } - protected virtual GameObject GetPrefab() - { - var assetPath = AssetDatabase.GetAssetPath(target); - if (string.IsNullOrEmpty(assetPath)) - { - return null; - } - - var mainObject = AssetDatabase.LoadMainAssetAtPath(assetPath); - if (mainObject != null) - { - //return mainObject; - } - - var prefab = AssetDatabase.LoadAssetAtPath(assetPath); - if (prefab != null) return prefab; - - var parent = UnityPath.FromUnityPath(assetPath).Parent; - var prefabPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".prefab"); - prefab = UnityEditor.AssetDatabase.LoadAssetAtPath(prefabPath.Value); - if (prefab != null) return prefab; - - var parentParent = UnityPath.FromUnityPath(assetPath).Parent.Parent; - var vrmPath = parent.Parent.Child(parent.FileNameWithoutExtension + ".vrm"); - prefab = UnityEditor.AssetDatabase.LoadAssetAtPath(vrmPath.Value); - - return prefab; - } + protected abstract GameObject GetPrefab(); protected virtual void OnEnable() { diff --git a/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionAvatarEditor.cs b/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionAvatarEditor.cs index 1788a64e7..6f9fadc1e 100644 --- a/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionAvatarEditor.cs +++ b/Assets/VRM10/Editor/Components/Expression/VRM10ExpressionAvatarEditor.cs @@ -1,4 +1,5 @@ using UnityEditor; +using UnityEngine; namespace UniVRM10 { @@ -23,6 +24,11 @@ namespace UniVRM10 } } + protected override GameObject GetPrefab() + { + return PrefabUtility.GetCorrespondingObjectFromSource(target as VRM10ExpressionAvatar)?.gameObject; + } + /// /// 選択中の Expression のエディタ ///