mv VRMShaders namespace to UniGLTF

This commit is contained in:
Masataka SUMI
2024-07-20 23:47:45 +09:00
parent d0dcdf09fc
commit e9da5e2b7b
148 changed files with 107 additions and 225 deletions

View File

@@ -3,7 +3,7 @@ using UnityEngine;
using UniGLTF;
using System;
using VRM10.Settings;
using VRMShaders;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
@@ -47,7 +47,7 @@ namespace UniVRM10
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
}
var loaded = loader.Load();