diff --git a/docs/index.html b/docs/index.html index f023d1f0c..da780c0fd 100644 --- a/docs/index.html +++ b/docs/index.html @@ -42,10 +42,10 @@
- +

Download

-

UniVRM-0.99.0

+

UniVRM-0.100.0

diff --git a/docs/locale/en/LC_MESSAGES/build.po b/docs/locale/en/LC_MESSAGES/build.po index 57e80137f..10657e20d 100644 --- a/docs/locale/en/LC_MESSAGES/build.po +++ b/docs/locale/en/LC_MESSAGES/build.po @@ -56,8 +56,8 @@ msgid "Always Included Shaders" msgstr "" #: ../../build.md:1 -msgid "Must be explicitly specified" -msgstr "" +msgid "明示的に指定する必要があります" +msgstr "Must be explicitly specified" #: ../../build.md:20 msgid "Unlit" @@ -69,7 +69,9 @@ msgstr "" #: ../../build.md:1 msgid "`Resources` に配置しているので明示的に指定しなくてもビルドに含まれます。" -msgstr "Since it is placed in `Resources`, it will be included in the build even if it is not explicitly specified." +msgstr "" +"Since it is placed in `Resources`, it will be included in the build even " +"if it is not explicitly specified." #: ../../build.md:28 msgid "MToon" @@ -94,3 +96,7 @@ msgstr "" #: ../../build.md:40 msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapImporter.shader`" msgstr "" + +#~ msgid "Must be explicitly specified" +#~ msgstr "" + diff --git a/docs/locale/en/LC_MESSAGES/release/079/v0.100.0.po b/docs/locale/en/LC_MESSAGES/release/079/v0.100.0.po new file mode 100644 index 000000000..e138f0e35 --- /dev/null +++ b/docs/locale/en/LC_MESSAGES/release/079/v0.100.0.po @@ -0,0 +1,151 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) 2021, VRM Consortium +# This file is distributed under the same license as the UniVRM Programming +# package. +# FIRST AUTHOR , 2022. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: UniVRM Programming \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2022-06-15 17:59+0900\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=utf-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Generated-By: Babel 2.9.1\n" + +#: ../../release/079/v0.100.0.md:1 +msgid "v0.99.0..v0.100.0: Unity-2021向けの修正" +msgstr "v0.99.0..v0.100.0: Fix for Unity-2021" + +#: ../../release/079/v0.100.0.md:3 +msgid "Unity-2021" +msgstr "" + +#: ../../release/079/v0.100.0.md:4 +msgid "" +"[[\\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property " +"PROP_NAME already exists in the property sheet with a different type: 5" +msgstr "" + +#: ../../release/079/v0.100.0.md:6 +msgid "Unity-2020" +msgstr "" + +#: ../../release/079/v0.100.0.md:7 +msgid "" +"[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを " +"Unity-2020.3.34f1 に更新" +msgstr "[[\\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] Updated working version to Unity-2020.3.34f1" + +#: ../../release/079/v0.100.0.md:8 +msgid "" +"[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] " +"NativeArray の挙動変化に追随" +msgstr "[[\\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] " +"Follow changes in NativeArray behavior" + +#: ../../release/079/v0.100.0.md:10 +msgid "glTF" +msgstr "" + +#: ../../release/079/v0.100.0.md:11 +msgid "" +"[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime " +"を決定する" +msgstr "[[\\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] Determine mime from image.uri" + +#: ../../release/079/v0.100.0.md:12 +msgid "" +"[[\\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf," +" glb importer conflicts." +msgstr "" + +#: ../../release/079/v0.100.0.md:14 +msgid "Other" +msgstr "" + +#: ../../release/079/v0.100.0.md:15 +msgid "[[\\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0" +msgstr "" + +#: ../../release/079/v0.100.0.md:16 +msgid "" +"[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 " +"のコミットに他のものも含めてしまったので同じ変更やりなおし" +msgstr "[[\\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 " +"I've included other things in my commit, so I'll redo the same changes" + +#: ../../release/079/v0.100.0.md:17 +msgid "" +"[[\\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert " +"\"MeshUtility.SeparationProcessing を public にする\"" +msgstr "Make MeshUtility.SeparationProcessing public" + +#: ../../release/079/v0.100.0.md:18 +msgid "" +"[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] " +"MeshUtility.SeparationProcessing を public にする" +msgstr "[[\\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] Make MeshUtility.SeparationProcessing public" + +#: ../../release/079/v0.100.0.md:19 +msgid "" +"[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 " +"Standard を明示的に含める項を追加" +msgstr "[[\\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] " +"In the build note, Added a section that explicitly includes Standard" + +#: ../../release/079/v0.100.0.md:20 +msgid "" +"[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で " +"m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている" +msgstr "[[\\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] " +" OnValidate I have validated m_excludes, but I cleared it before validating and the information is missing."" + +#: ../../release/079/v0.100.0.md:21 +msgid "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理" +msgstr "[[\\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] Organize MeshContext" + +#: ../../release/079/v0.100.0.md:22 +msgid "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理" +msgstr "[[\\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] Organize MeshContext" + +#: ../../release/079/v0.100.0.md:23 +msgid "" +"[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] " +"FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正" +msgstr "[[\\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] " +"Fixed an issue where FastSpringBoneBufferCombiner could cause an ArgumentOutOfRangeException" + +#: ../../release/079/v0.100.0.md:24 +msgid "" +"[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject " +"修正。TryGetFromAsset" +msgstr "[[\\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] " +"PathObject Fix. TryGetFromAsset" + +#: ../../release/079/v0.100.0.md:25 +msgid "" +"[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] " +"VRMShaders.PathObject を追加。 MigrationMenu で使う。" +msgstr "[[\\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] " +"Added VRMShaders.PathObject. Used in MigrationMenu." + +#: ../../release/079/v0.100.0.md:26 +msgid "" +"[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた " +"ShaderProperty 列挙システムを削除" +msgstr "[[\\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] " +"It was useless Removed ShaderProperty enumeration system" + +#: ../../release/079/v0.100.0.md:27 +msgid "[[\\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0" +msgstr "" + +#~ msgid "v0.99.0..v0.100.0: ChangeLog" +#~ msgstr "" + diff --git a/docs/release/079/v0.100.0.md b/docs/release/079/v0.100.0.md new file mode 100644 index 000000000..6629361d5 --- /dev/null +++ b/docs/release/079/v0.100.0.md @@ -0,0 +1,27 @@ +# v0.99.0..v0.100.0: Unity-2021向けの修正 + +## Unity-2021 +* [[\#1685](https://github.com/vrm-c/UniVRM/pull/1685)] fix Property PROP_NAME already exists in the property sheet with a different type: 5 + +## Unity-2020 +* [[\#1674](https://github.com/vrm-c/UniVRM/pull/1674)] 作業バージョンを Unity-2020.3.34f1 に更新 +* [[\#1689](https://github.com/vrm-c/UniVRM/pull/1689)] [UnitTest] NativeArray の挙動変化に追随 + +## glTF +* [[\#1683](https://github.com/vrm-c/UniVRM/pull/1683)] image.uri から mime を決定する +* [[\#1681](https://github.com/vrm-c/UniVRM/pull/1681)] For multiple gltf, glb importer conflicts. + +## Other +* [[\#1691](https://github.com/vrm-c/UniVRM/pull/1691)] UniVRM-0.100.0 +* [[\#1695](https://github.com/vrm-c/UniVRM/pull/1695)] 1693 のコミットに他のものも含めてしまったので同じ変更やりなおし +* [[\#1696](https://github.com/vrm-c/UniVRM/pull/1696)] Revert "MeshUtility.SeparationProcessing を public にする" +* [[\#1693](https://github.com/vrm-c/UniVRM/pull/1693)] MeshUtility.SeparationProcessing を public にする +* [[\#1694](https://github.com/vrm-c/UniVRM/pull/1694)] build の注意書きで、 Standard を明示的に含める項を追加 +* [[\#1690](https://github.com/vrm-c/UniVRM/pull/1690)] OnValidate で m_excludes を Validate しているのだが、 Validate する前にクリアしていて情報が落ちている +* [[\#1686](https://github.com/vrm-c/UniVRM/pull/1686)] MeshContext の整理 +* [[\#1684](https://github.com/vrm-c/UniVRM/pull/1684)] MeshContext 整理 +* [[\#1679](https://github.com/vrm-c/UniVRM/pull/1679)] FastSpringBoneBufferCombinerでArgumentOutOfRangeExceptionしうる問題を修正 +* [[\#1676](https://github.com/vrm-c/UniVRM/pull/1676)] PathObject 修正。TryGetFromAsset +* [[\#1673](https://github.com/vrm-c/UniVRM/pull/1673)] VRMShaders.PathObject を追加。 MigrationMenu で使う。 +* [[\#1672](https://github.com/vrm-c/UniVRM/pull/1672)] 不用になっていた ShaderProperty 列挙システムを削除 +* [[\#1670](https://github.com/vrm-c/UniVRM/pull/1670)] UniVRM-0.99.0