add simple interface

This commit is contained in:
ousttrue
2018-03-30 19:21:10 +09:00
parent 4e310cd7f2
commit e63de35a6b
2 changed files with 76 additions and 0 deletions

View File

@@ -16,6 +16,22 @@ namespace VRM
const string HUMANOID_KEY = "humanoid";
const string MATERIAL_KEY = "materialProperties";
public static GameObject LoadFromPath(string path)
{
var context = new VRMImporterContext(path);
var dataChunk = context.ParseVrm(File.ReadAllBytes(path));
LoadFromBytes(context, dataChunk);
return context.Root;
}
public static GameObject LoadFromBytes(Byte[] bytes)
{
var context = new VRMImporterContext();
var dataChunk = context.ParseVrm(bytes);
LoadFromBytes(context, dataChunk);
return context.Root;
}
public static void LoadFromPath(VRMImporterContext context)
{
var dataChunk = context.ParseVrm(File.ReadAllBytes(context.Path));
@@ -456,6 +472,20 @@ namespace VRM
yield return null;
}
public static void LoadVrmAsync(string path, Action<GameObject> onLoaded)
{
var context = new VRMImporterContext(path);
var dataChunk = context.ParseVrm(File.ReadAllBytes(path));
LoadVrmAsync(context, dataChunk, onLoaded);
}
public static void LoadVrmAsync(Byte[] bytes, Action<GameObject> onLoaded)
{
var context = new VRMImporterContext();
var dataChunk = context.ParseVrm(bytes);
LoadVrmAsync(context, dataChunk, onLoaded);
}
public static void LoadVrmAsync(VRMImporterContext ctx, ArraySegment<Byte> chunkData, Action<GameObject> onLoaded)
{
var schedulable = Schedulable.Create();