diff --git a/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs b/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
index 1741200a4..5597fa8cc 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/UniGLTFVersion.cs
@@ -4,8 +4,8 @@ namespace UniGLTF
public static partial class UniGLTFVersion
{
public const int MAJOR = 2;
- public const int MINOR = 41;
+ public const int MINOR = 42;
public const int PATCH = 0;
- public const string VERSION = "2.41.0";
+ public const string VERSION = "2.42.0";
}
}
diff --git a/Assets/UniGLTF/Samples~/GltfViewer/OpenFileDialog/OpenFileDialog.cs b/Assets/UniGLTF/Samples~/GltfViewer/OpenFileDialog/OpenFileDialog.cs
index ce69a46af..b8cabcaad 100644
--- a/Assets/UniGLTF/Samples~/GltfViewer/OpenFileDialog/OpenFileDialog.cs
+++ b/Assets/UniGLTF/Samples~/GltfViewer/OpenFileDialog/OpenFileDialog.cs
@@ -7,6 +7,7 @@ namespace UniGLTF.GltfViewer
#if UNITY_STANDALONE_WIN
return VRMShaders.PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions));
#else
+ Debug.LogWarning("Non-Windows runtime file dialogs are not yet implemented.");
return default;
#endif
}
diff --git a/Assets/UniGLTF/Samples~/ScreenSpace.meta b/Assets/UniGLTF/Samples~/ScreenSpace.meta
new file mode 100644
index 000000000..d8247f7c0
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/ScreenSpace.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6c5301536f93e47bbb9ae6830c6e7e49
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs b/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs
new file mode 100644
index 000000000..a3fc728e5
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs
@@ -0,0 +1,51 @@
+using UnityEngine;
+
+namespace UniGLTF.Samples
+{
+ ///
+ /// ScaleOffset の検証
+ ///
+ public class ScaleOffset : MonoBehaviour
+ {
+ [SerializeField]
+ public Vector2 Scale = Vector2.one;
+
+ [SerializeField]
+ public Vector2 Offset = Vector2.zero;
+
+ [SerializeField]
+ Material Unity;
+
+ [SerializeField]
+ Material Gltf;
+
+ void OnValidate()
+ {
+ Execute();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ Execute();
+ }
+
+ const string PROP_NAME = "_MainTex";
+
+ void Execute()
+ {
+ if (Unity == null || Gltf == null)
+ {
+ return;
+ }
+
+ Unity.SetTextureScale(PROP_NAME, Scale);
+ Unity.SetTextureOffset(PROP_NAME, Offset);
+
+ var (s, o) = TextureTransform.VerticalFlipScaleOffset(Scale, Offset);
+
+ Gltf.SetTextureScale(PROP_NAME, s);
+ Gltf.SetTextureOffset(PROP_NAME, o);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs.meta b/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs.meta
new file mode 100644
index 000000000..a94d3cd10
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/ScreenSpace/ScaleOffset.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/UniGLTF/Samples~/ScreenSpace/ScreenSpace.unity b/Assets/UniGLTF/Samples~/ScreenSpace/ScreenSpace.unity
new file mode 100644
index 000000000..75a7e9368
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/ScreenSpace/ScreenSpace.unity
@@ -0,0 +1,567 @@
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diff --git a/Assets/UniGLTF/Samples~/ScreenSpace/uv_color.shader b/Assets/UniGLTF/Samples~/ScreenSpace/uv_color.shader
new file mode 100644
index 000000000..3d644862b
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/ScreenSpace/uv_color.shader
@@ -0,0 +1,58 @@
+Shader "Unlit/uv_color"
+{
+ Properties
+ {
+ _MainTex ("Texture", 2D) = "white" {}
+ }
+ SubShader
+ {
+ Tags { "RenderType"="Opaque" }
+ LOD 100
+
+ Pass
+ {
+ CGPROGRAM
+ #pragma vertex vert
+ #pragma fragment frag
+ // make fog work
+ #pragma multi_compile_fog
+
+ #include "UnityCG.cginc"
+
+ struct appdata
+ {
+ float4 vertex : POSITION;
+ float2 uv : TEXCOORD0;
+ };
+
+ struct v2f
+ {
+ float2 uv : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ float4 vertex : SV_POSITION;
+ };
+
+ sampler2D _MainTex;
+ float4 _MainTex_ST;
+
+ v2f vert (appdata v)
+ {
+ v2f o;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ o.uv = TRANSFORM_TEX(v.uv, _MainTex);
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag (v2f i) : SV_Target
+ {
+ // sample the texture
+ fixed4 col = tex2D(_MainTex, i.uv);
+ // apply fog
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+}
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid.meta b/Assets/UniGLTF/Samples~/UniHumanoid.meta
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index 000000000..97f2975ad
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/HumanBuilderTest.cs b/Assets/UniGLTF/Samples~/UniHumanoid/HumanBuilderTest.cs
new file mode 100644
index 000000000..6c81c802d
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/UniHumanoid/HumanBuilderTest.cs
@@ -0,0 +1,149 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+
+namespace UniHumanoid
+{
+ [RequireComponent(typeof(Animator))]
+ public class HumanBuilderTest : MonoBehaviour
+ {
+ [SerializeField]
+ Material m_material;
+
+ class SkeletonBuilder
+ {
+ Dictionary m_skeleton = new Dictionary();
+ public IDictionary Skeleton
+ {
+ get { return m_skeleton; }
+ }
+
+ Dictionary m_boneTail = new Dictionary();
+ Transform m_root;
+
+ public SkeletonBuilder(Transform root)
+ {
+ m_root = root;
+ }
+
+ void Add(HumanBodyBones key, Transform parent, Vector3 headPosition, Vector3 tailPosition)
+ {
+ var bone = new GameObject(key.ToString()).transform;
+ bone.SetParent(parent, false);
+ bone.localPosition = headPosition;
+ m_skeleton[key] = bone;
+ m_boneTail[key] = tailPosition;
+ }
+
+ void Add(HumanBodyBones key, HumanBodyBones parentKey, Vector3 tailPosition)
+ {
+ Add(key, m_skeleton[parentKey], m_boneTail[parentKey], tailPosition);
+ }
+
+ #region Spine
+ public void AddHips(float height, float len)
+ {
+ Add(HumanBodyBones.Hips, m_root, new Vector3(0, height, 0), new Vector3(0, len, 0));
+ }
+
+ public void AddSpine(float len)
+ {
+ Add(HumanBodyBones.Spine, HumanBodyBones.Hips, new Vector3(0, len, 0));
+ }
+
+ public void AddChest(float len)
+ {
+ Add(HumanBodyBones.Chest, HumanBodyBones.Spine, new Vector3(0, len, 0));
+ }
+
+ public void AddNeck(float len)
+ {
+ Add(HumanBodyBones.Neck, HumanBodyBones.Chest, new Vector3(0, len, 0));
+ }
+
+ public void AddHead(float len)
+ {
+ Add(HumanBodyBones.Head, HumanBodyBones.Neck, new Vector3(0, len, 0));
+ }
+ #endregion
+
+ public void AddArm(float shoulder, float upper, float lower, float hand)
+ {
+ Add(HumanBodyBones.LeftShoulder, HumanBodyBones.Chest, new Vector3(-shoulder, 0, 0));
+ Add(HumanBodyBones.LeftUpperArm, HumanBodyBones.LeftShoulder, new Vector3(-upper, 0, 0));
+ Add(HumanBodyBones.LeftLowerArm, HumanBodyBones.LeftUpperArm, new Vector3(-lower, 0, 0));
+ Add(HumanBodyBones.LeftHand, HumanBodyBones.LeftLowerArm, new Vector3(-hand, 0, 0));
+
+ Add(HumanBodyBones.RightShoulder, HumanBodyBones.Chest, new Vector3(shoulder, 0, 0));
+ Add(HumanBodyBones.RightUpperArm, HumanBodyBones.RightShoulder, new Vector3(upper, 0, 0));
+ Add(HumanBodyBones.RightLowerArm, HumanBodyBones.RightUpperArm, new Vector3(lower, 0, 0));
+ Add(HumanBodyBones.RightHand, HumanBodyBones.RightLowerArm, new Vector3(hand, 0, 0));
+ }
+
+ public void AddLeg(float distance, float upper, float lower, float foot, float toe)
+ {
+ Add(HumanBodyBones.LeftUpperLeg, m_skeleton[HumanBodyBones.Hips], new Vector3(-distance, 0, 0), new Vector3(0, -upper, 0));
+ Add(HumanBodyBones.LeftLowerLeg, HumanBodyBones.LeftUpperLeg, new Vector3(0, -lower, 0));
+ Add(HumanBodyBones.LeftFoot, HumanBodyBones.LeftLowerLeg, new Vector3(0, -foot, foot));
+ Add(HumanBodyBones.LeftToes, HumanBodyBones.LeftFoot, new Vector3(0, 0, toe));
+
+ Add(HumanBodyBones.RightUpperLeg, m_skeleton[HumanBodyBones.Hips], new Vector3(distance, 0, 0), new Vector3(0, -upper, 0));
+ Add(HumanBodyBones.RightLowerLeg, HumanBodyBones.RightUpperLeg, new Vector3(0, -lower, 0));
+ Add(HumanBodyBones.RightFoot, HumanBodyBones.RightLowerLeg, new Vector3(0, -foot, foot));
+ Add(HumanBodyBones.RightToes, HumanBodyBones.RightFoot, new Vector3(0, 0, toe));
+ }
+ }
+
+ void OnEnable()
+ {
+ BuildSkeleton(transform);
+ }
+
+ private void BuildSkeleton(Transform root)
+ {
+ var position = root.position;
+ root.position = Vector3.zero;
+
+ try
+ {
+ // hips -> spine -> chest
+ var builder = new SkeletonBuilder(root);
+ builder.AddHips(0.8f, 0.2f);
+ builder.AddSpine(0.1f);
+ builder.AddChest(0.2f);
+ builder.AddNeck(0.1f);
+ builder.AddHead(0.2f);
+ builder.AddArm(0.1f, 0.3f, 0.3f, 0.1f);
+ builder.AddLeg(0.1f, 0.3f, 0.4f, 0.1f, 0.1f);
+
+ var description = AvatarDescription.Create(builder.Skeleton);
+ var animator = GetComponent();
+ animator.avatar = description.CreateAvatar(root);
+
+ // create SkinnedMesh for bone visualize
+ var renderer = SkeletonMeshUtility.CreateRenderer(animator);
+
+ if (m_material == null)
+ {
+ m_material = new Material(Shader.Find("Standard"));
+ }
+ renderer.sharedMaterial = m_material;
+ //root.gameObject.AddComponent();
+
+ var transfer = GetComponent();
+ if (transfer != null)
+ {
+ transfer.Avatar = animator.avatar;
+ transfer.Setup();
+ }
+ }
+ finally
+ {
+ // restore position
+ root.position = position;
+ }
+ }
+ }
+}
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/PoseTransfer.unity.meta b/Assets/UniGLTF/Samples~/UniHumanoid/PoseTransfer.unity.meta
new file mode 100644
index 000000000..04c014c8b
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/UniHumanoid/PoseTransfer.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.cs b/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.cs
new file mode 100644
index 000000000..afc3727c0
--- /dev/null
+++ b/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.cs
@@ -0,0 +1,83 @@
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+using UniHumanoid;
+using System.IO;
+using System;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+
+namespace UniHumanoid
+{
+ public class RuntimeBvhLoader : MonoBehaviour
+ {
+ [SerializeField]
+ Button m_openButton = default;
+
+ [SerializeField]
+ HumanPoseTransfer m_dst = default;
+
+ UnityAction m_onClick;
+
+ private void Awake()
+ {
+ m_onClick = new UnityEngine.Events.UnityAction(OnClick);
+ }
+
+ private void OnEnable()
+ {
+ m_openButton.onClick.AddListener(m_onClick);
+ }
+
+ private void OnDisable()
+ {
+ m_openButton.onClick.RemoveListener(m_onClick);
+ }
+
+ static string m_lastDir;
+
+ public void OnClick()
+ {
+#if UNITY_EDITOR
+ var path = EditorUtility.OpenFilePanel("open bvh", m_lastDir, "bvh");
+ if (String.IsNullOrEmpty(path))
+ {
+ return;
+ }
+ m_lastDir = Path.GetDirectoryName(path);
+#else
+ string path=null;
+#endif
+
+#pragma warning disable 4014
+ Open(path);
+#pragma warning restore 4014
+ }
+
+ BvhImporterContext m_context;
+
+ void Open(string path)
+ {
+ Debug.LogFormat("Open: {0}", path);
+ if (m_context != null)
+ {
+ m_context.Destroy(true);
+ m_context = null;
+ }
+
+ m_context = new BvhImporterContext();
+ m_context.Parse(path);
+ m_context.Load();
+
+ var src = m_context.Root.AddComponent();
+
+ if (m_dst != null)
+ {
+ m_dst.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.HumanPoseTransfer;
+ m_dst.Source = src;
+ }
+ }
+ }
+}
diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.cs.meta b/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.cs.meta
new file mode 100644
index 000000000..0fae39bc4
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.unity b/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.unity
new file mode 100644
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--- /dev/null
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.unity.meta b/Assets/UniGLTF/Samples~/UniHumanoid/RuntimeBvhLoader.unity.meta
new file mode 100644
index 000000000..2a3f1964d
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/target.mat b/Assets/UniGLTF/Samples~/UniHumanoid/target.mat
new file mode 100644
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--- /dev/null
+++ b/Assets/UniGLTF/Samples~/UniHumanoid/target.mat
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diff --git a/Assets/UniGLTF/Samples~/UniHumanoid/target.mat.meta b/Assets/UniGLTF/Samples~/UniHumanoid/target.mat.meta
new file mode 100644
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diff --git a/Assets/UniGLTF/package.json b/Assets/UniGLTF/package.json
index 87f2db19b..05f05163f 100644
--- a/Assets/UniGLTF/package.json
+++ b/Assets/UniGLTF/package.json
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.gltf",
- "version": "0.105.0",
+ "version": "0.106.0",
"displayName": "UniGLTF",
"description": "GLTF importer and exporter",
"unity": "2019.4",
@@ -11,7 +11,7 @@
"name": "VRM Consortium"
},
"dependencies": {
- "com.vrmc.vrmshaders": "0.105.0",
+ "com.vrmc.vrmshaders": "0.106.0",
"com.unity.modules.animation": "1.0.0"
},
"samples": [
diff --git a/Assets/VRM/Runtime/Format/VRMVersion.cs b/Assets/VRM/Runtime/Format/VRMVersion.cs
index 408f7a7be..754135614 100644
--- a/Assets/VRM/Runtime/Format/VRMVersion.cs
+++ b/Assets/VRM/Runtime/Format/VRMVersion.cs
@@ -4,8 +4,8 @@ namespace VRM
public static partial class VRMVersion
{
public const int MAJOR = 0;
- public const int MINOR = 105;
+ public const int MINOR = 106;
public const int PATCH = 0;
- public const string VERSION = "0.105.0";
+ public const string VERSION = "0.106.0";
}
}
diff --git a/Assets/VRM/Samples~/SimpleViewer/FileDialog/FileUtil.cs b/Assets/VRM/Samples~/SimpleViewer/FileDialog/FileUtil.cs
index 949e78810..8068a246f 100644
--- a/Assets/VRM/Samples~/SimpleViewer/FileDialog/FileUtil.cs
+++ b/Assets/VRM/Samples~/SimpleViewer/FileDialog/FileUtil.cs
@@ -5,7 +5,7 @@ namespace VRM.SimpleViewer
public static string OpenFileDialog(string title, params string[] extensions)
{
#if UNITY_STANDALONE_WIN
- return FileDialogForWindows.FileDialog("open VRM", "vrm", "bvh");
+ return FileDialogForWindows.FileDialog(title, extensions);
#elif UNITY_WEBGL
// Open WebGLFileDialog
// see: Assets\VRM_Samples\SimpleViewer\Plugins\OpenFile.jslib
@@ -15,9 +15,11 @@ namespace VRM.SimpleViewer
#elif UNITY_EDITOR
// EditorUtility.OpenFilePanel
// TODO: How to specify multiple extensions on OSX?
- return UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
+ // https://github.com/vrm-c/UniVRM/issues/1837
+ return UnityEditor.EditorUtility.OpenFilePanel(title, "", extensions[0]);
#else
// fall back constant path
+ Debug.LogWarning("Non-Windows runtime file dialogs are not yet implemented.");
return Application.dataPath + "/default.vrm";
#endif
}
diff --git a/Assets/VRM/package.json b/Assets/VRM/package.json
index 572be77c0..619518fc3 100644
--- a/Assets/VRM/package.json
+++ b/Assets/VRM/package.json
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.univrm",
- "version": "0.105.0",
+ "version": "0.106.0",
"displayName": "VRM",
"description": "VRM importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
- "com.vrmc.vrmshaders": "0.105.0",
- "com.vrmc.gltf": "0.105.0",
+ "com.vrmc.vrmshaders": "0.106.0",
+ "com.vrmc.gltf": "0.106.0",
"com.unity.ugui": "1.0.0"
},
"samples": [
diff --git a/Assets/VRM10/package.json b/Assets/VRM10/package.json
index 49a03dd95..9b74c9160 100644
--- a/Assets/VRM10/package.json
+++ b/Assets/VRM10/package.json
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrm",
- "version": "0.105.0",
+ "version": "0.106.0",
"displayName": "VRM-1.0",
"description": "VRM-1.0 importer",
"unity": "2019.4",
@@ -14,8 +14,8 @@
"name": "VRM Consortium"
},
"dependencies": {
- "com.vrmc.vrmshaders": "0.105.0",
- "com.vrmc.gltf": "0.105.0"
+ "com.vrmc.vrmshaders": "0.106.0",
+ "com.vrmc.gltf": "0.106.0"
},
"samples": [
{
diff --git a/Assets/VRMShaders/package.json b/Assets/VRMShaders/package.json
index ac4c58fd3..cd5873df9 100644
--- a/Assets/VRMShaders/package.json
+++ b/Assets/VRMShaders/package.json
@@ -1,6 +1,6 @@
{
"name": "com.vrmc.vrmshaders",
- "version": "0.105.0",
+ "version": "0.106.0",
"displayName": "VRM Shaders",
"description": "VRM Shaders",
"unity": "2019.4",