mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-12 13:34:39 -05:00
Merge pull request #260 from hiroj/fix_MToonShaderProp
update shaderProp
This commit is contained in:
commit
d404e1984d
|
|
@ -15,8 +15,7 @@ namespace UniGLTF.ShaderPropExporter
|
|||
new ShaderProps
|
||||
{
|
||||
Properties = new ShaderProperty[]{
|
||||
new ShaderProperty("_MToonVersion",ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
|
||||
new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_Color", ShaderPropertyType.Color)
|
||||
,new ShaderProperty("_ShadeColor", ShaderPropertyType.Color)
|
||||
,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
|
||||
|
|
@ -31,11 +30,11 @@ new ShaderProperty("_MToonVersion",ShaderPropertyType.Float)
|
|||
,new ShaderProperty("_ShadeToony", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_LightColorAttenuation", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_IndirectLightIntensity", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimColor",ShaderPropertyType.Color)
|
||||
,new ShaderProperty("_RimTexture",ShaderPropertyType.TexEnv)
|
||||
,new ShaderProperty("_RimLightingMix",ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimFresnelPower",ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimLift",ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimColor", ShaderPropertyType.Color)
|
||||
,new ShaderProperty("_RimTexture", ShaderPropertyType.TexEnv)
|
||||
,new ShaderProperty("_RimLightingMix", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimFresnelPower", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_RimLift", ShaderPropertyType.Range)
|
||||
,new ShaderProperty("_SphereAdd", ShaderPropertyType.TexEnv)
|
||||
,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color)
|
||||
,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv)
|
||||
|
|
@ -48,6 +47,7 @@ new ShaderProperty("_MToonVersion",ShaderPropertyType.Float)
|
|||
,new ShaderProperty("_UvAnimScrollX", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_UvAnimScrollY", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_UvAnimRotation", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_MToonVersion", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_DebugMode", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_BlendMode", ShaderPropertyType.Float)
|
||||
,new ShaderProperty("_OutlineWidthMode", ShaderPropertyType.Float)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user