remove mathematics

This commit is contained in:
amamagi
2022-05-31 15:02:02 +09:00
parent 98fd076d13
commit d2006caa4e
2 changed files with 3 additions and 6 deletions

View File

@@ -1,7 +1,6 @@
using System;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using UniVRM10.FastSpringBones.Blittables;
#if ENABLE_SPRINGBONE_BURST
@@ -79,8 +78,7 @@ namespace UniVRM10.FastSpringBones.System
var collider = Colliders[colliderIndex];
var colliderTransform = Transforms[collider.transformIndex + transformIndexOffset];
var colliderScale = colliderTransform.localToWorldMatrix.lossyScale;
var absColliderScale = math.abs(colliderScale);
var maxColliderScale = math.max(math.max(absColliderScale.x, absColliderScale.y), absColliderScale.z);
var maxColliderScale = Mathf.Max(Mathf.Max(Mathf.Abs(colliderScale.x), Mathf.Abs(colliderScale.y)), Mathf.Abs(colliderScale.z));
var worldPosition = colliderTransform.localToWorldMatrix.MultiplyPoint3x4(collider.offset);
var worldTail = colliderTransform.localToWorldMatrix.MultiplyPoint3x4(collider.tail);
@@ -148,7 +146,7 @@ namespace UniVRM10.FastSpringBones.System
var num = (float)Math.Sqrt(Quaternion.Dot(q, q));
return num < float.Epsilon ? Quaternion.identity : new Quaternion(q.x / num, q.y / num, q.z / num, q.w / num);
}
private static void ResolveCapsuleCollision(
Vector3 worldTail,
Vector3 worldPosition,