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Use ENABLE_SPRINGBONE_BURST definition
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@@ -1,11 +1,16 @@
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using Unity.Burst;
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using Unity.Collections;
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using UnityEngine.Jobs;
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using UniVRM10.FastSpringBones.Blittables;
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#if ENABLE_SPRINGBONE_BURST
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using Unity.Burst;
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#endif
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namespace UniVRM10.FastSpringBones.System
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{
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#if ENABLE_SPRINGBONE_BURST
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[BurstCompile]
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#endif
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public struct PullTransformJob : IJobParallelForTransform
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{
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[WriteOnly] public NativeArray<BlittableTransform> Transforms;
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