Use ENABLE_SPRINGBONE_BURST definition

This commit is contained in:
notargs
2021-10-05 18:44:30 +09:00
parent 59b4835996
commit d185452f48
4 changed files with 17 additions and 3 deletions

View File

@@ -1,11 +1,16 @@
using Unity.Burst;
using Unity.Collections;
using UnityEngine.Jobs;
using UniVRM10.FastSpringBones.Blittables;
#if ENABLE_SPRINGBONE_BURST
using Unity.Burst;
#endif
namespace UniVRM10.FastSpringBones.System
{
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
public struct PullTransformJob : IJobParallelForTransform
{
[WriteOnly] public NativeArray<BlittableTransform> Transforms;