diff --git a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs
index b2f50af06..0a43b812c 100644
--- a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs
+++ b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporter.cs
@@ -22,7 +22,7 @@ namespace UniVRM10
public override void OnImportAsset(AssetImportContext ctx)
{
- VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline);
+ VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline, Normalize);
}
void OnValidate()
diff --git a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs
index 8a8710ebe..396a270be 100644
--- a/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs
+++ b/Assets/VRM10/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs
@@ -29,7 +29,15 @@ namespace UniVRM10
}
}
- public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1, RenderPipelineTypes renderPipeline)
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// vrm0 だった場合に vrm1 化する
+ ///
+ /// normalize する
+ public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1, RenderPipelineTypes renderPipeline, bool normalize)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);