diff --git a/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs b/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs index 5c760aead..c642d6734 100644 --- a/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs +++ b/Assets/UniGLTF/Editor/UniGLTF/ExportDialog/MeshExportValidator.cs @@ -52,6 +52,9 @@ namespace UniGLTF MATERIALS_GREATER_THAN_SUBMESH_COUNT, MATERIALS_CONTAINS_NULL, UNKNOWN_SHADER, + + [LangMsg(Languages.en, "Meshes containing BlendShapes with multiple Frames cannot be exported")] + [LangMsg(Languages.ja, "複数Frameを持つBlendShapeを含むMeshはエクスポートできません")] MULTIFRAME_BLENDSHAPE, } @@ -80,14 +83,14 @@ namespace UniGLTF } } - // blendShapeFraem + // blendShapeFrame var shapeCount = info.Mesh.blendShapeCount; var multiFrameShapes = new List(); for (int i = 0; i < shapeCount; ++i) { if (info.Mesh.GetBlendShapeFrameCount(i) > 1) { - multiFrameShapes.Add($"[{i}]{info.Mesh.GetBlendShapeName(i)}"); + multiFrameShapes.Add($"{info.Mesh.name}[{i}]({info.Mesh.GetBlendShapeName(i)})"); } } if (multiFrameShapes.Count > 0)