From c082bb0f42ad54837217ffb83d7c0ba4b7f413b0 Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Fri, 7 May 2021 21:20:43 +0900 Subject: [PATCH] Remove unused definition. --- .../Runtime/UniGLTF/Format/glTFMaterial.cs | 28 +------------------ 1 file changed, 1 insertion(+), 27 deletions(-) diff --git a/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs b/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs index 4fe760250..bb58c35bd 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/Format/glTFMaterial.cs @@ -3,21 +3,8 @@ using UniJSON; namespace UniGLTF { - public enum glTFTextureTypes - { - OcclusionMetallicRoughness, - Normal, - SRGB, - Linear, - } - - public interface IglTFTextureinfo - { - glTFTextureTypes TextureType { get; } - } - [Serializable] - public abstract class glTFTextureInfo : IglTFTextureinfo + public abstract class glTFTextureInfo { [JsonSchema(Required = true, Minimum = 0)] public int index = -1; @@ -28,32 +15,22 @@ namespace UniGLTF // empty schemas public glTFExtension extensions; public glTFExtension extras; - - public abstract glTFTextureTypes TextureType { get; } } - [Serializable] public class glTFMaterialBaseColorTextureInfo : glTFTextureInfo { - public override glTFTextureTypes TextureType => glTFTextureTypes.SRGB; } [Serializable] public class glTFMaterialMetallicRoughnessTextureInfo : glTFTextureInfo { - public override glTFTextureTypes TextureType => glTFTextureTypes.OcclusionMetallicRoughness; } [Serializable] public class glTFMaterialNormalTextureInfo : glTFTextureInfo { public float scale = 1.0f; - - public override glTFTextureTypes TextureType - { - get { return glTFTextureTypes.Normal; } - } } [Serializable] @@ -61,14 +38,11 @@ namespace UniGLTF { [JsonSchema(Minimum = 0.0, Maximum = 1.0)] public float strength = 1.0f; - - public override glTFTextureTypes TextureType => glTFTextureTypes.OcclusionMetallicRoughness; } [Serializable] public class glTFMaterialEmissiveTextureInfo : glTFTextureInfo { - public override glTFTextureTypes TextureType => glTFTextureTypes.SRGB; } [Serializable]