From bfb591b71145a1f750df6fc9910516f8e2f26002 Mon Sep 17 00:00:00 2001 From: ousttrue Date: Thu, 3 Jun 2021 14:54:57 +0900 Subject: [PATCH] remove legacy shaders #496 --- .../VRMShaders/VRM/VRMShaders.shadervariants | 12 ---- .../Resources/Shaders/VRMUnlitCutout.shader | 61 ------------------- .../Shaders/VRMUnlitCutout.shader.meta | 9 --- .../Resources/Shaders/VRMUnlitTexture.shader | 58 ------------------ .../Shaders/VRMUnlitTexture.shader.meta | 9 --- .../Shaders/VRMUnlitTransparent.shader | 61 ------------------- .../Shaders/VRMUnlitTransparent.shader.meta | 9 --- .../Shaders/VRMUnlitTransparentZWrite.shader | 61 ------------------- .../VRMUnlitTransparentZWrite.shader.meta | 9 --- 9 files changed, 289 deletions(-) delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader.meta delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader.meta delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader.meta delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader delete mode 100644 Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader.meta diff --git a/Assets/VRMShaders/VRM/VRMShaders.shadervariants b/Assets/VRMShaders/VRM/VRMShaders.shadervariants index 2c05885ec..9ae663e70 100644 --- a/Assets/VRMShaders/VRM/VRMShaders.shadervariants +++ b/Assets/VRMShaders/VRM/VRMShaders.shadervariants @@ -11,18 +11,6 @@ ShaderVariantCollection: - first: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} second: variants: [] - - first: {fileID: 4800000, guid: df359ad0838642d4fa0339514fcbbb2d, type: 3} - second: - variants: [] - - first: {fileID: 4800000, guid: 429a3203ab2959741aab76fa2856b450, type: 3} - second: - variants: [] - - first: {fileID: 4800000, guid: 1a70c9898704e1a4691843883f5101af, type: 3} - second: - variants: [] - - first: {fileID: 4800000, guid: 4c9ce97af40038f45811fc4b0975a483, type: 3} - second: - variants: [] - first: {fileID: 4800000, guid: 1a97144e4ad27a04aafd70f7b915cedb, type: 3} second: variants: [] diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader deleted file mode 100644 index 33052c9b3..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader +++ /dev/null @@ -1,61 +0,0 @@ -Shader "VRM/UnlitCutout" -{ -Properties { - _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} - _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 -} -SubShader { - Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"} - LOD 100 - - Lighting Off - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - UNITY_FOG_COORDS(1) - UNITY_VERTEX_OUTPUT_STEREO - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - fixed _Cutoff; - - v2f vert (appdata_t v) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - o.vertex = UnityObjectToClipPos(v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = tex2D(_MainTex, i.texcoord); - clip(col.a - _Cutoff); - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } -} - -} diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader.meta b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader.meta deleted file mode 100644 index aefa97566..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitCutout.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4c9ce97af40038f45811fc4b0975a483 -timeCreated: 1522661614 -licenseType: Free -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader deleted file mode 100644 index edb666f9b..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "VRM/UnlitTexture" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader.meta b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader.meta deleted file mode 100644 index b53679264..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTexture.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1a70c9898704e1a4691843883f5101af -timeCreated: 1522661614 -licenseType: Free -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader deleted file mode 100644 index 4cf8e9ead..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader +++ /dev/null @@ -1,61 +0,0 @@ -Shader "VRM/UnlitTransparent" -{ -Properties { - _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} -} - -SubShader { - Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} - LOD 100 - - ZWrite Off - Blend SrcAlpha OneMinusSrcAlpha - BlendOp Add, Max - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - UNITY_FOG_COORDS(1) - UNITY_VERTEX_OUTPUT_STEREO - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata_t v) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - o.vertex = UnityObjectToClipPos(v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = tex2D(_MainTex, i.texcoord); - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } -} - -} diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader.meta b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader.meta deleted file mode 100644 index a2e35ec09..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparent.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: df359ad0838642d4fa0339514fcbbb2d -timeCreated: 1522661614 -licenseType: Free -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader deleted file mode 100644 index 70d5ea96c..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader +++ /dev/null @@ -1,61 +0,0 @@ -Shader "VRM/UnlitTransparentZWrite" -{ -Properties { - _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} -} - -SubShader { - Tags {"Queue"="AlphaTest+150" "IgnoreProjector"="True" "RenderType"="Transparent"} - LOD 100 - - ZWrite On - Blend SrcAlpha OneMinusSrcAlpha - BlendOp Add, Max - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma target 2.0 - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f { - float4 vertex : SV_POSITION; - float2 texcoord : TEXCOORD0; - UNITY_FOG_COORDS(1) - UNITY_VERTEX_OUTPUT_STEREO - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata_t v) - { - v2f o; - UNITY_SETUP_INSTANCE_ID(v); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - o.vertex = UnityObjectToClipPos(v.vertex); - o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = tex2D(_MainTex, i.texcoord); - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } -} - -} diff --git a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader.meta b/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader.meta deleted file mode 100644 index b7cb6fe16..000000000 --- a/Assets/VRMShaders/VRM/VrmUnlitShaders/Resources/Shaders/VRMUnlitTransparentZWrite.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 429a3203ab2959741aab76fa2856b450 -timeCreated: 1522661614 -licenseType: Free -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: