diff --git a/Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig/Vrm10ControlBone.cs b/Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig/Vrm10ControlBone.cs index c43f742f1..36828b9fb 100644 --- a/Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig/Vrm10ControlBone.cs +++ b/Assets/VRM10/Runtime/Components/Vrm10Runtime/ControlRig/Vrm10ControlBone.cs @@ -58,7 +58,8 @@ namespace UniVRM10 BoneType = boneType; ControlTarget = controlTarget; - ControlBone = new GameObject(boneType.ToString()).transform; + // NOTE: bone name must be unique in the vrm instance. + ControlBone = new GameObject($"{nameof(Vrm10ControlBone)}:{boneType.ToString()}").transform; ControlBone.position = controlTarget.position; InitialControlBoneLocalPosition = ControlBone.localPosition; InitialControlBoneLocalRotation = ControlBone.localRotation;