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MeshImporterDividedのBlendShapeの更新にかなり時間がかかっていた問題を修正
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@ -40,43 +40,58 @@ namespace UniVRM10
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}
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// 各種データを再構築
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Profiler.BeginSample("Bounds");
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resultMesh.RecalculateBounds();
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Profiler.EndSample();
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Profiler.BeginSample("Tangents");
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resultMesh.RecalculateTangents();
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Profiler.EndSample();
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// BlendShapeを更新
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Profiler.BeginSample("BlendShape");
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var blendShapeCount = meshGroup.Meshes[0].MorphTargets.Count;
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var blendShapePositions = new List<Vector3>();
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var blendShapeNormals = new List<Vector3>();
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for (var i = 0; i < blendShapeCount; ++i)
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{
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blendShapePositions.Clear();
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blendShapeNormals.Clear();
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var name = meshGroup.Meshes[0].MorphTargets[i].Name;
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var positionsCount = 0;
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var normalsCount = 0;
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foreach (var mesh in meshGroup.Meshes)
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{
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var morphTarget = mesh.MorphTargets[i];
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blendShapePositions.AddRange(morphTarget.VertexBuffer.Positions.GetSpan<Vector3>());
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if (morphTarget.VertexBuffer.Normals != null)
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{
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blendShapeNormals.AddRange(morphTarget.VertexBuffer.Normals.GetSpan<Vector3>());
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}
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else
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{
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// fill zero
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blendShapeNormals.AddRange(Enumerable.Range(0, morphTarget.VertexBuffer.Count)
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.Select(x => Vector3.zero));
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}
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positionsCount += morphTarget.VertexBuffer.Positions.Count;
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normalsCount += morphTarget.VertexBuffer.Normals?.Count ?? morphTarget.VertexBuffer.Count;
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}
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resultMesh.AddBlendShapeFrame(name, 100.0f, blendShapePositions.ToArray(), blendShapeNormals.ToArray(),
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var blendShapePositions = new NativeArray<Vector3>(positionsCount, Allocator.Temp);
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var blendShapeNormals = new NativeArray<Vector3>(normalsCount, Allocator.Temp);
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var blendShapePositionOffset = 0;
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var blendShapeNormalOffset = 0;
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foreach (var mesh in meshGroup.Meshes)
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{
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var morphTarget = mesh.MorphTargets[i];
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morphTarget.VertexBuffer.Positions.CopyToNativeSlice(
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new NativeSlice<Vector3>(
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blendShapePositions,
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blendShapePositionOffset,
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morphTarget.VertexBuffer.Positions.Count
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)
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);
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// nullならdefault(0)のまま
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morphTarget.VertexBuffer.Normals?.CopyToNativeSlice(
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new NativeSlice<Vector3>(
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blendShapeNormals,
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blendShapeNormalOffset,
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morphTarget.VertexBuffer.Normals.Count
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)
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);
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blendShapePositionOffset += morphTarget.VertexBuffer.Positions.Count;
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blendShapeNormalOffset += morphTarget.VertexBuffer.Normals?.Count ?? morphTarget.VertexBuffer.Count;
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}
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resultMesh.AddBlendShapeFrame(meshGroup.Meshes[0].MorphTargets[i].Name,
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100.0f,
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blendShapePositions.ToArray(),
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blendShapeNormals.ToArray(),
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null);
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}
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Profiler.EndSample();
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Profiler.EndSample();
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@ -119,6 +119,17 @@ namespace VrmLib
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}
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}
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/// <summary>
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/// バッファをNativeSliceへと書き込む
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/// </summary>
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public unsafe void CopyToNativeSlice<T>(NativeSlice<T> destArray) where T : unmanaged
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{
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fixed (byte* byteArray = Bytes.Array)
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{
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UnsafeUtility.MemCpy((T*)destArray.GetUnsafePtr(), byteArray + Bytes.Offset, Bytes.Count);
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}
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}
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public void Assign<T>(T[] values) where T : struct
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{
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if (Marshal.SizeOf(typeof(T)) != Stride)
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