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BlendShapeProxyのEditorモード廃止とMaterialMorph対応
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@@ -341,7 +341,8 @@ namespace VRM
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{
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MaterialName = x.materialName,
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ValueName = x.propertyName,
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TargetValue = value
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TargetValue = value,
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BaseValue = context.Materials.First(y => y.name==x.materialName).GetColor(x.propertyName),
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};
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})
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.ToArray();
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