diff --git a/Assets/VRM/UniGLTF/Scripts/IO/ImporterContext.cs b/Assets/VRM/UniGLTF/Scripts/IO/ImporterContext.cs
index a973cbc41..964dcf931 100644
--- a/Assets/VRM/UniGLTF/Scripts/IO/ImporterContext.cs
+++ b/Assets/VRM/UniGLTF/Scripts/IO/ImporterContext.cs
@@ -887,7 +887,7 @@ namespace UniGLTF
}
}
- // Create or upate Main Asset
+ // Create or update Main Asset
if (prefabPath.IsFileExists)
{
Debug.LogFormat("replace prefab: {0}", prefabPath);
@@ -1012,7 +1012,7 @@ namespace UniGLTF
}
///
- /// Destroy assets that created ImporterContext. This function is clean up for imoprter error.
+ /// Destroy assets that created ImporterContext. This function is clean up for importer error.
///
public void EditorDestroyRootAndAssets()
{
diff --git a/Assets/VRM/UniGLTF/Scripts/IO/MaterialImporter.cs b/Assets/VRM/UniGLTF/Scripts/IO/MaterialImporter.cs
index 31db25670..7ee5008d4 100644
--- a/Assets/VRM/UniGLTF/Scripts/IO/MaterialImporter.cs
+++ b/Assets/VRM/UniGLTF/Scripts/IO/MaterialImporter.cs
@@ -37,7 +37,7 @@ namespace UniGLTF
Transparent
}
- /// StandardShader vaiables
+ /// StandardShader variables
///
/// _Color
/// _MainTex
@@ -70,7 +70,7 @@ namespace UniGLTF
//Debug.LogFormat("[{0}]{1}", i, shader.name);
var material = new Material(shader);
#if UNITY_EDITOR
- // textureImporter.SaveAndReimport(); may destory this material
+ // textureImporter.SaveAndReimport(); may destroy this material
material.hideFlags = HideFlags.DontUnloadUnusedAsset;
#endif
diff --git a/Assets/VRM/UniGLTF/Scripts/IO/MeshExporter.cs b/Assets/VRM/UniGLTF/Scripts/IO/MeshExporter.cs
index 56d9a326c..8ec4faf3b 100644
--- a/Assets/VRM/UniGLTF/Scripts/IO/MeshExporter.cs
+++ b/Assets/VRM/UniGLTF/Scripts/IO/MeshExporter.cs
@@ -81,7 +81,7 @@ namespace UniGLTF
{
attributes = attributes,
indices = indicesAccessorIndex,
- mode = 4, // triangels ?
+ mode = 4, // triangles ?
material = unityMaterials.IndexOf(materials[j])
});
}
diff --git a/Assets/VRM/UniGLTF/Scripts/IO/NodeImporter.cs b/Assets/VRM/UniGLTF/Scripts/IO/NodeImporter.cs
index d84e6b4d4..7b8b245b6 100644
--- a/Assets/VRM/UniGLTF/Scripts/IO/NodeImporter.cs
+++ b/Assets/VRM/UniGLTF/Scripts/IO/NodeImporter.cs
@@ -74,7 +74,7 @@ namespace UniGLTF
};
//
- // build hierachy
+ // build hierarchy
//
var node = context.GLTF.nodes[i];
if (node.children != null)
@@ -164,7 +164,7 @@ namespace UniGLTF
if (x.SkinIndex.Value < context.GLTF.skins.Count)
{
- // calculate internal values(boudingBox etc...) when sharedMesh assinged ?
+ // calculate internal values(boundingBox etc...) when sharedMesh assigned ?
skinnedMeshRenderer.sharedMesh = null;
var skin = context.GLTF.skins[x.SkinIndex.Value];
diff --git a/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporterContext.cs b/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporterContext.cs
index c53955f26..9bab1d45b 100644
--- a/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporterContext.cs
+++ b/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporterContext.cs
@@ -212,7 +212,7 @@ namespace UniHumanoid
AssetDatabase.AddObjectToAsset(o, path);
}
- // Create or upate Main Asset
+ // Create or update Main Asset
if (File.Exists(path))
{
Debug.LogFormat("replace prefab: {0}", path);
diff --git a/Assets/VRM/UniHumanoid/Scripts/MuscleDebug.cs b/Assets/VRM/UniHumanoid/Scripts/MuscleDebug.cs
index d06603b4b..b03b9dd25 100644
--- a/Assets/VRM/UniHumanoid/Scripts/MuscleDebug.cs
+++ b/Assets/VRM/UniHumanoid/Scripts/MuscleDebug.cs
@@ -93,7 +93,7 @@ namespace UniHumanoid
var nameProp = property.FindPropertyRelative("Name");
var valueProp = property.FindPropertyRelative("Value");
/*
- var labl = string.Format("{0}: {1}",
+ var label = string.Format("{0}: {1}",
nameProp.stringValue,
valueProp.floatValue
);
diff --git a/Assets/VRM/UniJSON/Scripts/ListTreeNode/ListTreeNode.cs b/Assets/VRM/UniJSON/Scripts/ListTreeNode/ListTreeNode.cs
index c3cc147ab..c32160382 100644
--- a/Assets/VRM/UniJSON/Scripts/ListTreeNode/ListTreeNode.cs
+++ b/Assets/VRM/UniJSON/Scripts/ListTreeNode/ListTreeNode.cs
@@ -247,7 +247,7 @@ namespace UniJSON
foreach (var kv in r)
{
- // Addded
+ // Added
yield return JsonDiff.Create(kv.Value, JsonDiffType.KeyAdded, kv.Value.Value.ToString());
}
}
diff --git a/Assets/VRM/UniJSON/Scripts/Utf8String/Utf8StringExtensions.cs b/Assets/VRM/UniJSON/Scripts/Utf8String/Utf8StringExtensions.cs
index b5f4ecf05..3372b703c 100644
--- a/Assets/VRM/UniJSON/Scripts/Utf8String/Utf8StringExtensions.cs
+++ b/Assets/VRM/UniJSON/Scripts/Utf8String/Utf8StringExtensions.cs
@@ -73,7 +73,7 @@ namespace UniJSON
break;
default:
- // unkonw escape
+ // unknown escape
throw new ParserException("unknown escape: " + p.Second);
}
}
diff --git a/Assets/VRM/UniUnlit/Scripts/Utils.cs b/Assets/VRM/UniUnlit/Scripts/Utils.cs
index 3c5bc843a..2709aa6b4 100644
--- a/Assets/VRM/UniUnlit/Scripts/Utils.cs
+++ b/Assets/VRM/UniUnlit/Scripts/Utils.cs
@@ -68,8 +68,8 @@ namespace UniGLTF.UniUnlit
///
/// Validate target material's UniUnlitRenderMode, UniUnlitVertexColorBlendOp.
- /// Set appropriate hidden properites & keywords.
- /// This will change RenderQueue independent to UniUnlitRenderMode if isRenderModeChagedByUser is true.
+ /// Set appropriate hidden properties & keywords.
+ /// This will change RenderQueue independent to UniUnlitRenderMode if isRenderModeChangedByUser is true.
///
/// Target material
/// Is changed by user
diff --git a/Assets/VRM/UniVRM/Scripts/FirstPerson/VRMFirstPersonCameraManager.cs b/Assets/VRM/UniVRM/Scripts/FirstPerson/VRMFirstPersonCameraManager.cs
index 9b69985c9..dda06faa7 100644
--- a/Assets/VRM/UniVRM/Scripts/FirstPerson/VRMFirstPersonCameraManager.cs
+++ b/Assets/VRM/UniVRM/Scripts/FirstPerson/VRMFirstPersonCameraManager.cs
@@ -9,7 +9,7 @@ namespace VRM
///
/// ファーストパーソン向けLayer検討
///
- /// * Deault LayerをFirstPersonレイヤーとして使う
+ /// * Default LayerをFirstPersonレイヤーとして使う
/// * 9番にThirdPerson Layerを追加する
///
/// * FirstPersonCameraはCullingMaskでThirdPerson Layerを除外
diff --git a/Assets/VRM/UniVRM/Scripts/Format/VRMExporter.cs b/Assets/VRM/UniVRM/Scripts/Format/VRMExporter.cs
index a77ad917f..a72d0cf6f 100644
--- a/Assets/VRM/UniVRM/Scripts/Format/VRMExporter.cs
+++ b/Assets/VRM/UniVRM/Scripts/Format/VRMExporter.cs
@@ -144,7 +144,7 @@ namespace VRM
gltf.extensions.VRM.meta.texture = TextureIO.ExportTexture(gltf, gltf.buffers.Count - 1, meta.Thumbnail, glTFTextureTypes.Unknown);
}
- // ussage pemission
+ // ussage permission
gltf.extensions.VRM.meta.allowedUser = meta.AllowedUser;
gltf.extensions.VRM.meta.violentUssage = meta.ViolentUssage;
gltf.extensions.VRM.meta.sexualUssage = meta.SexualUssage;
diff --git a/Assets/VRM/UniVRM/Scripts/SpringBone/VRMSpringBone.cs b/Assets/VRM/UniVRM/Scripts/SpringBone/VRMSpringBone.cs
index 8a5c0100e..37a66c3ab 100644
--- a/Assets/VRM/UniVRM/Scripts/SpringBone/VRMSpringBone.cs
+++ b/Assets/VRM/UniVRM/Scripts/SpringBone/VRMSpringBone.cs
@@ -7,7 +7,7 @@ namespace VRM
{
///
/// The base algorithm is http://rocketjump.skr.jp/unity3d/109/ of @ricopin416
- /// DefaultExecutionOrder(11000) means calclate springbone after FinaiIK( VRIK )
+ /// DefaultExecutionOrder(11000) means calculate springbone after FinalIK( VRIK )
///
#if UNITY_5_5_OR_NEWER
[DefaultExecutionOrder(11000)]