mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 22:50:08 -05:00
rename AssignBoneWeight to ShouldSetRendererNodeAsBone
This commit is contained in:
parent
0da88134cf
commit
b8e04e5ccf
|
|
@ -33,7 +33,7 @@ namespace UniGLTF
|
|||
|
||||
public bool HasNormal { get; private set; }
|
||||
public string Name { get; private set; }
|
||||
public bool AssignBoneWeight { get; private set; }
|
||||
public bool ShouldSetRendererNodeAsBone { get; private set; }
|
||||
|
||||
public MeshData(int vertexCapacity, int indexCapacity)
|
||||
{
|
||||
|
|
@ -59,7 +59,7 @@ namespace UniGLTF
|
|||
_blendShapes.Clear();
|
||||
Name = null;
|
||||
HasNormal = false;
|
||||
AssignBoneWeight = false;
|
||||
ShouldSetRendererNodeAsBone = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -323,7 +323,7 @@ namespace UniGLTF
|
|||
var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
|
||||
var colors = primitives.GetColors(data, positions.Length);
|
||||
var skinning = SkinningInfo.Create(data, gltfMesh, primitives);
|
||||
AssignBoneWeight = skinning.ShouldSetRendererNodeAsBone;
|
||||
ShouldSetRendererNodeAsBone = skinning.ShouldSetRendererNodeAsBone;
|
||||
|
||||
for (var i = 0; i < positions.Length; ++i)
|
||||
{
|
||||
|
|
@ -457,7 +457,7 @@ namespace UniGLTF
|
|||
var texCoords1 = primitives.GetTexCoords1(data, positions.Length);
|
||||
var colors = primitives.GetColors(data, positions.Length);
|
||||
var skinning = SkinningInfo.Create(data, gltfMesh, primitives);
|
||||
AssignBoneWeight = skinning.ShouldSetRendererNodeAsBone;
|
||||
ShouldSetRendererNodeAsBone = skinning.ShouldSetRendererNodeAsBone;
|
||||
|
||||
for (var i = 0; i < positions.Length; ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ namespace UniGLTF
|
|||
{
|
||||
Mesh = mesh,
|
||||
Materials = data.MaterialIndices.Select(materialFromIndex).ToArray(),
|
||||
ShouldSetRendererNodeAsBone = data.AssignBoneWeight,
|
||||
ShouldSetRendererNodeAsBone = data.ShouldSetRendererNodeAsBone,
|
||||
};
|
||||
await awaitCaller.NextFrame();
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user