diff --git a/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneService.cs b/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneService.cs index 149195298..d33caa111 100644 --- a/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneService.cs +++ b/Assets/VRM10/Runtime/FastSpringBone/System/FastSpringBoneService.cs @@ -2,7 +2,7 @@ using UnityEngine; namespace UniVRM10.FastSpringBones.System { - [DefaultExecutionOrder(11000)] + [DefaultExecutionOrder(11010)] /// /// VRM-1.0 ではコンポーネントの処理順が規定されている ///