build にシェーダー含める説明

This commit is contained in:
ousttrue
2021-10-06 15:52:56 +09:00
parent d92f30b8bb
commit b261ca2a0c
3 changed files with 31 additions and 4 deletions

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@@ -21,7 +21,7 @@ V^{\prime} = 1 - V
Z軸を反転します。
### Vector3(Position, Normalなど)
### Vector3: Position, Normalなど
```csharp
public static Vector3 ReverseZ(this Vector3 v)
@@ -30,7 +30,7 @@ public static Vector3 ReverseZ(this Vector3 v)
}
```
### Quaternion(Rotation)
### Quaternion: Rotation
```csharp
public static Quaternion ReverseZ(this Quaternion q)
@@ -42,7 +42,7 @@ public static Quaternion ReverseZ(this Quaternion q)
}
```
### Matrix(BindMatrices)
### Matrix: BindMatrices
スケール値が入っているとうまくいきません