Merge branch 'master' of github.com:vrm-c/UniVRM

This commit is contained in:
ousttrue 2020-07-27 17:49:17 +09:00
commit af7c58aba2
10 changed files with 49 additions and 58 deletions

View File

@ -30,17 +30,17 @@ namespace VRM.Samples
{
for (var value = 0.0f; value <= 1.0f; value += velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 1.0f);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 1.0f);
yield return new WaitForSeconds(wait);
for (var value = 1.0f; value >= 0; value -= velocity)
{
BlendShapes.ImmediatelySetValue(preset, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(preset, 0);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(preset), 0);
yield return new WaitForSeconds(wait * 2);
}

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@ -8,9 +8,9 @@ namespace VRM.Samples
public class VRMRuntimeExporter : MonoBehaviour
{
[SerializeField] Button m_loadButton;
[SerializeField] Button m_loadButton = default;
[SerializeField] Button m_exportButton;
[SerializeField] Button m_exportButton = default;
GameObject m_model;

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@ -10,13 +10,13 @@ namespace VRM.Samples
public class VRMRuntimeLoader : MonoBehaviour
{
[SerializeField]
bool m_loadAsync;
bool m_loadAsync = default;
[SerializeField, Header("GUI")]
CanvasManager m_canvas;
CanvasManager m_canvas = default;
[SerializeField]
LookTarget m_faceCamera;
LookTarget m_faceCamera = default;
[SerializeField, Header("loader")]
UniHumanoid.HumanPoseTransfer m_source;

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@ -12,58 +12,58 @@ namespace VRM.Samples
{
#region UI
[SerializeField]
Text m_version;
Text m_version = default;
[SerializeField]
Button m_open;
Button m_open = default;
[SerializeField]
Toggle m_enableLipSync;
Toggle m_enableLipSync = default;
[SerializeField]
Toggle m_enableAutoBlink;
Toggle m_enableAutoBlink = default;
#endregion
[SerializeField]
HumanPoseTransfer m_src;
HumanPoseTransfer m_src = default;
[SerializeField]
GameObject m_target;
GameObject m_target = default;
[SerializeField]
GameObject Root;
GameObject Root = default;
[Serializable]
struct TextFields
class TextFields
{
[SerializeField, Header("Info")]
Text m_textModelTitle;
Text m_textModelTitle = default;
[SerializeField]
Text m_textModelVersion;
Text m_textModelVersion = default;
[SerializeField]
Text m_textModelAuthor;
Text m_textModelAuthor = default;
[SerializeField]
Text m_textModelContact;
Text m_textModelContact = default;
[SerializeField]
Text m_textModelReference;
Text m_textModelReference = default;
[SerializeField]
RawImage m_thumbnail;
RawImage m_thumbnail = default;
[SerializeField, Header("CharacterPermission")]
Text m_textPermissionAllowed;
Text m_textPermissionAllowed = default;
[SerializeField]
Text m_textPermissionViolent;
Text m_textPermissionViolent = default;
[SerializeField]
Text m_textPermissionSexual;
Text m_textPermissionSexual = default;
[SerializeField]
Text m_textPermissionCommercial;
Text m_textPermissionCommercial = default;
[SerializeField]
Text m_textPermissionOther;
Text m_textPermissionOther = default;
[SerializeField, Header("DistributionLicense")]
Text m_textDistributionLicense;
Text m_textDistributionLicense = default;
[SerializeField]
Text m_textDistributionOther;
Text m_textDistributionOther = default;
public void Start()
{
@ -106,21 +106,21 @@ namespace VRM.Samples
}
}
[SerializeField]
TextFields m_texts;
TextFields m_texts = default;
[Serializable]
struct UIFields
class UIFields
{
[SerializeField]
Toggle ToggleMotionTPose;
Toggle ToggleMotionTPose = default;
[SerializeField]
Toggle ToggleMotionBVH;
Toggle ToggleMotionBVH = default;
[SerializeField]
ToggleGroup ToggleMotion;
ToggleGroup ToggleMotion = default;
Toggle m_activeToggleMotion;
Toggle m_activeToggleMotion = default;
public void UpdateToggle(Action onBvh, Action onTPose)
{
@ -144,10 +144,10 @@ namespace VRM.Samples
}
}
[SerializeField]
UIFields m_ui;
UIFields m_ui = default;
[SerializeField]
HumanPoseClip m_pose;
HumanPoseClip m_pose = default;
private void Reset()
{

View File

@ -705,7 +705,7 @@ namespace UniGLTF
[Serializable]
class Dummy
{
public CantConstruct Value;
public CantConstruct Value = default;
}
[Test]

View File

@ -14,10 +14,10 @@ namespace UniHumanoid
public class RuntimeBvhLoader : MonoBehaviour
{
[SerializeField]
Button m_openButton;
Button m_openButton = default;
[SerializeField]
HumanPoseTransfer m_dst;
HumanPoseTransfer m_dst = default;
UnityAction m_onClick;

View File

@ -210,17 +210,8 @@ namespace UniHumanoid
}
// Create or update Main Asset
if (File.Exists(path))
{
Debug.LogFormat("replace prefab: {0}", path);
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
PrefabUtility.ReplacePrefab(Root, prefab, ReplacePrefabOptions.ReplaceNameBased);
}
else
{
Debug.LogFormat("create prefab: {0}", path);
PrefabUtility.CreatePrefab(path, Root);
}
Debug.LogFormat("create prefab: {0}", path);
PrefabUtility.SaveAsPrefabAssetAndConnect(Root, path, InteractionMode.AutomatedAction);
AssetDatabase.ImportAsset(path);
}

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@ -71,10 +71,10 @@ namespace VRM
break;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, 1.0f);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 1.0f);
// wait...
yield return new WaitForSeconds(m_closingTime);
@ -90,10 +90,10 @@ namespace VRM
break;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, value);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), value);
yield return null;
}
BlendShapes.ImmediatelySetValue(BlendShapePreset.Blink, 0);
BlendShapes.ImmediatelySetValue(BlendShapeKey.CreateFromPreset(BlendShapePreset.Blink), 0);
}
}

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@ -85,7 +85,7 @@ namespace VRM
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}

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@ -18,7 +18,7 @@ namespace VRM
public string m_comment;
[SerializeField, Header("Gizmo")]
bool m_drawGizmo;
bool m_drawGizmo = default;
[SerializeField]
Color m_gizmoColor = Color.yellow;