Updated UniGLTF

This commit is contained in:
ousttrue
2018-09-26 03:56:14 +09:00
parent ca12ba55ab
commit aea87c7b6e
10 changed files with 41 additions and 41 deletions

View File

@@ -50,7 +50,7 @@ namespace VRM
var prefabPath = UnityPath.FromUnityPath(assetPath);
var context = new VRMImporterContext();
context.ParseGlb(File.ReadAllBytes(path));
context.SaveTexturesAsPng(prefabPath);
context.ExtranctImages(prefabPath);
EditorApplication.delayCall += () =>
{

View File

@@ -34,7 +34,7 @@ namespace VRM
var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab");
// save texture assets !
context.SaveTexturesAsPng(prefabPath);
context.ExtranctImages(prefabPath);
EditorApplication.delayCall += () =>
{

View File

@@ -34,7 +34,7 @@ namespace VRM
public override void Load()
{
MaterialImporter = new VRMMaterialImporter(this, glTF_VRM_Material.Parse(Json));
SetMaterialImporter(new VRMMaterialImporter(this, glTF_VRM_Material.Parse(Json)));
base.Load();
OnLoadModel();
}
@@ -53,7 +53,7 @@ namespace VRM
{
using (MeasureTime("new VRMMaterialImporter"))
{
MaterialImporter = new VRMMaterialImporter(this, gltfMaterials);
SetMaterialImporter(new VRMMaterialImporter(this, gltfMaterials));
}
})
.OnExecute(Scheduler.ThreadPool, parent =>

View File

@@ -6,7 +6,7 @@
[PreExportShaders]
public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
{
new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon", "_BumpMap"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"),
new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"),

View File

@@ -15,36 +15,36 @@ namespace UniGLTF.ShaderPropExporter
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_Cutoff", ShaderPropertyType.Range, false)
,new ShaderProperty("_Color", ShaderPropertyType.Color, false)
,new ShaderProperty("_ShadeColor", ShaderPropertyType.Color, false)
,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_ShadeTexture", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_BumpScale", ShaderPropertyType.Float, false)
,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv, true)
,new ShaderProperty("_ReceiveShadowRate", ShaderPropertyType.Range, false)
,new ShaderProperty("_ReceiveShadowTexture", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_ShadeShift", ShaderPropertyType.Range, false)
,new ShaderProperty("_ShadeToony", ShaderPropertyType.Range, false)
,new ShaderProperty("_LightColorAttenuation", ShaderPropertyType.Range, false)
,new ShaderProperty("_SphereAdd", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color, false)
,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_OutlineWidthTexture", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_OutlineWidth", ShaderPropertyType.Range, false)
,new ShaderProperty("_OutlineScaledMaxDistance", ShaderPropertyType.Range, false)
,new ShaderProperty("_OutlineColor", ShaderPropertyType.Color, false)
,new ShaderProperty("_OutlineLightingMix", ShaderPropertyType.Range, false)
,new ShaderProperty("_DebugMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_BlendMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_OutlineWidthMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_OutlineColorMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_CullMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_OutlineCullMode", ShaderPropertyType.Float, false)
,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float, false)
,new ShaderProperty("_DstBlend", ShaderPropertyType.Float, false)
,new ShaderProperty("_ZWrite", ShaderPropertyType.Float, false)
,new ShaderProperty("_IsFirstSetup", ShaderPropertyType.Float, false)
new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
,new ShaderProperty("_Color", ShaderPropertyType.Color)
,new ShaderProperty("_ShadeColor", ShaderPropertyType.Color)
,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
,new ShaderProperty("_ShadeTexture", ShaderPropertyType.TexEnv)
,new ShaderProperty("_BumpScale", ShaderPropertyType.Float)
,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv)
,new ShaderProperty("_ReceiveShadowRate", ShaderPropertyType.Range)
,new ShaderProperty("_ReceiveShadowTexture", ShaderPropertyType.TexEnv)
,new ShaderProperty("_ShadeShift", ShaderPropertyType.Range)
,new ShaderProperty("_ShadeToony", ShaderPropertyType.Range)
,new ShaderProperty("_LightColorAttenuation", ShaderPropertyType.Range)
,new ShaderProperty("_SphereAdd", ShaderPropertyType.TexEnv)
,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color)
,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv)
,new ShaderProperty("_OutlineWidthTexture", ShaderPropertyType.TexEnv)
,new ShaderProperty("_OutlineWidth", ShaderPropertyType.Range)
,new ShaderProperty("_OutlineScaledMaxDistance", ShaderPropertyType.Range)
,new ShaderProperty("_OutlineColor", ShaderPropertyType.Color)
,new ShaderProperty("_OutlineLightingMix", ShaderPropertyType.Range)
,new ShaderProperty("_DebugMode", ShaderPropertyType.Float)
,new ShaderProperty("_BlendMode", ShaderPropertyType.Float)
,new ShaderProperty("_OutlineWidthMode", ShaderPropertyType.Float)
,new ShaderProperty("_OutlineColorMode", ShaderPropertyType.Float)
,new ShaderProperty("_CullMode", ShaderPropertyType.Float)
,new ShaderProperty("_OutlineCullMode", ShaderPropertyType.Float)
,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float)
,new ShaderProperty("_DstBlend", ShaderPropertyType.Float)
,new ShaderProperty("_ZWrite", ShaderPropertyType.Float)
,new ShaderProperty("_IsFirstSetup", ShaderPropertyType.Float)
}
}

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@@ -15,8 +15,8 @@ namespace UniGLTF.ShaderPropExporter
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
,new ShaderProperty("_Cutoff", ShaderPropertyType.Range, false)
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
,new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
}
}

View File

@@ -15,7 +15,7 @@ namespace UniGLTF.ShaderPropExporter
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
}
}

View File

@@ -15,7 +15,7 @@ namespace UniGLTF.ShaderPropExporter
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
}
}

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@@ -15,7 +15,7 @@ namespace UniGLTF.ShaderPropExporter
new ShaderProps
{
Properties = new ShaderProperty[]{
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv, false)
new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
}
}