diff --git a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs index d1bd9d342..144236405 100644 --- a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs +++ b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs @@ -72,14 +72,14 @@ namespace UniVRM10 // GI // Emission - var emissionColor = material?.emissiveFactor?.ToColor3(gltfColorSpace, ColorSpace.Linear); + var emissionColor = material?.emissiveFactor?.ToColor3(gltfColorSpace, ColorSpace.sRGB); if (emissionColor.HasValue) { yield return (MToon10Prop.EmissiveFactor.ToUnityShaderLabName(), emissionColor.Value); } // Rim Lighting - var rimColor = mToon?.ParametricRimColorFactor?.ToColor3(gltfColorSpace, ColorSpace.Linear); + var rimColor = mToon?.ParametricRimColorFactor?.ToColor3(gltfColorSpace, ColorSpace.sRGB); if (rimColor.HasValue) { yield return (MToon10Prop.ParametricRimColorFactor.ToUnityShaderLabName(), rimColor.Value);